Become a leader in innovative design

The program comprises core content revolving around a core of visual communication design and specialized electives in Motion Design and Interaction Design, as a result of which it caters to a versatile and interdisciplinary skill set which reflects contemporary industry practice.

Throughout their studies students will work individually and collectively on projects that reflect industry processes. Lecturers will engage students as active participants in the learning process and students will take responsibility for their own learning so they can transfer knowledge, skills and attitudes learnt to their future workplace. Students will be actively encouraged to explore and experiment. The learning environment will be opened and integrated with no formal separation between student and lecturer. This openness and collaboration will provide high levels of information exchange, trust and dialogue and encourages students to feel comfortable introducing ideas that challenge and initiate discussion and debate.

The learning and application of soft and employability skills – commercial acumen; communication and personal development underpin all learning. The development of ‘soft skills’ responds to a growing expectation by industry and the student to enhance the student’s likelihood of gaining relevant employment, and in particular increasing their ‘employability’.

The Bachelor of Media Design will actively use project-based learning (PBL) with knowledge and skills being developed through applied and practical projects replicating the demands of industry supplemented by theoretical and contextual studies.

Demonstrable knowledge and documentation of processes will underpin the research/learning outcomes of each project to provide a clear pathway. Learning will be enhanced by current research, industrial applications, contemporary and historic aspects and the development of transferable skills to enable further academic study and to support lifelong learning.

To be employed in the aligned industries requires high-level proof of skills in the form of a comprehensive body of work and proof of theoretical knowledge.

Internationally, and nationally, the measure of academic success in these fields is benchmarked as a Bachelor or Postgraduate qualification. This Bachelor of Media Design allows sufficient time for students to create a significant body of exhibition quality work to assist them in finding related employment upon graduation, as well as a natural progression to higher levels of study.

Graduates are able to gain employment in entry-to-intermediate-level positions at, or freelancing for:

  • Advertising agencies;
  • Application Development Studios
  • Architectural firms (signage, wayfinding, information design);
  • Book publishing firms;
  • Branding companies;
  • Corporate public relations departments;
  • Emerging technology development firms;
  • Fashion design studios (illustration, print design and/or promotions);
  • Film and television studios;
  • Interactive design companies (interface design, illustration, and/or animation)
  • Governmental communications departments;
  • Graphic design studios;
  • Industrial design studios;
  • Interface Developers
  • Multimedia companies;
  • Newspapers and magazines;
  • Packaging design studios;
  • Printers;
  • Signwriters;
  • Software development companies (mobile applications, interface design);
  • Software publishers;
  • Textile manufacturers (print designs);
  • Universities and other institutions;
  • Usability testing developers
  • User Interface Developers
  • Web design companies;

In a variety of other commercial companies as in-house designers.

Course Overview

Qualification Title BACHELOR OF MEDIA DESIGN
Study Options – Domestic Australian students Full-time on campus Study Options – International students Full-time on campus
Start Dates February, June, September

For specific dates visit the website

Course Length Full-time: 3 years

Accelerated: 2 years

Payment Options – Domestic Australian students Upfront payment

This means tuition fees will be invoiced each trimester and payment is required on or before the due date.

FEE-HELP

FEE-HELP is Australian Government’s loan scheme for higher education degree courses.

Further information within this Course Information Sheet

It can assist you in paying for all, or part of, your course fees. Repayments commence via the tax system once your income rises above a minimum threshold. Just like with any other debt, a FEE-HELP debt is a real debt that impacts your credit rating.

Payment Options – International students Upfront payment

This means tuition fees will be invoiced each trimester and payment is required on or before the due date.

Further information within this Course Information Sheet

Course study requirements Each subject involves 10 hours of study per week, comprising 3 hours of facilitated study and 7 hours self-directed study. Assessment  Practical assignments, research projects, presentations and reports
Locations Adelaide Campus Delivered by Torrens University Australia

The Bachelor of Media Design is a jointly badged program with the Media Design School (MDS), accredited, delivered and conferred by Torrens University Australia but based on internationally recognised MDS curricula.

Provider Torrens University Australia Ltd is registered as a self-accrediting Australian university by the Tertiary Education Quality and Standards Agency (TEQSA). CRICOS Course Code 095347J
Provider obligations Torrens University is responsible for all aspects of the student experience, including the quality of course delivery, in compliance with the Higher Education Standards 2015 Accrediting body Torrens University Australia Ltd
Course Fees For details, refer to the website.

Hyperlink ‘website’ to Provider webpage re Fees

Any other fees For details, refer to the website.

Hyperlink ‘website’ to Provider webpage re Fees

Essential requirements for admission: No additional requirements

Student Profile

The table below gives an indication of the likely peer cohort for new students in this course. It provides data on students who commenced in this course in the most relevant recent intake period, including those admitted through all offer rounds and international students studying in Australia.

Applicant background Trimester one / Full year intake [2018]
Number of students Percentage of all students
(A) Higher education study
(includes a bridging or enabling course)
<5 N/P
(B) Vocational education and training (VET) study <5 N/P
(C) Work and life experience
(Admitted on the basis of previous achievement not in the other three categories)
<5 N/P
(D) Recent secondary education:

·        Admitted solely on the basis of ATAR
(regardless of whether this includes the consideration of
adjustment factors such as equity or subject bonus points)

13 68.42%
·        Admitted where both ATAR and additional criteria were considered
(e.g. portfolio, audition, extra test, early offer conditional on minimum ATAR)
<5 N/P
·        Admitted on the basis of other criteria only and ATAR was not a factor
(e.g. special consideration, audition alone, schools recommendation scheme with no minimum ATAR requirement)
0 0%
International students <5 N/P
All students 19 100.0%

Notes:        “<5” – the number of students is less than 5.

N/A – Students not accepted in this category.

N/P – Not published: the number is hidden to prevent calculation of numbers in cells with less than 5 students.

Admission Criteria
Applicants with higher education study ·       A completed higher education qualification at AQF level 5 (diploma) or above, or equivalent, from an Australian University or another accredited higher education provider

OR

·       Successful completion of at least 1 EFTSL (equivalent full time student load, or one full year) of an AQF level 6 (Associate Degree) or above, or equivalent, from an Australian University or another accredited higher education provider

Applicants with vocational education and training (VET) study ·       A completed vocational education qualification at AQF level 4 (Certificate IV) or above, or equivalent, from a registered training organisation (RTO)

OR

·       Successful completion of at least 1 EFTSL (equivalent full time student load, or one full year) of an AQF level 5 (Diploma) or above, or equivalent, at a registered training organisation (RTO)

Applicants with work and life experience Demonstrated ability to undertake study at the required level:

·        broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR

·        formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR

·        written submission to demonstrate reasonable prospect of success; OR

·        discipline specific portfolio (art and/or design).

Applicants with recent secondary education (within the past two years) with ATAR or equivalent

(for applicants who will be selected wholly or partly on the basis of ATAR)

Minimum ATAR required for consideration: 60
English Language Proficiency

(applicable to international students, and in addition to academic or special entry requirements noted above)

Equivalent IELTS 6.0 (Academic) with no skills band less than 5.5

 

 

ATAR profile for those offered places wholly or partly on the basis of ATAR in [T1 2018]

 

(ATAR-based offers only, across all offer rounds)

ATAR (OP in QLD)
(Excluding adjustment factors) *
[NB: Raw ATAR profile for all students offered a place wholly or partly on the basis of ATAR]
Highest rank to receive an offer N/P
Median rank to receive an offer N/P
Lowest rank to receive an offer N/P

Notes:                    * L/N – indicates low numbers if less than 5 ATAR-based offers made

# N/P – indicates figure is not published if less than 25 ATAR-based offers made

Other admission options

(For applicants who will be selected on a basis other than ATAR)

Special Entry:

Applicants in any category whose study, work or life experiences have been impacted by disability, illness or family disruption will be given special consideration for admission. Each application will be considered on its merit, based on the evidence supplied by the applicant attesting to the circumstances of the applicant. Applicants for special entry may need to complete written or numerical tasks to assist with assessing eligibility for admission.

How to apply

Advanced standing/academic credit/recognition of prior learning (RPL)

You may be entitled to credit for prior learning, whether formal or informal. Formal learning can include previous study in higher education, vocational education, or adult and community education. Informal learning can include on the job learning or various kinds of work and life experience. Credit can reduce the amount of study needed to complete a degree.

Applicants admitted based on prior higher education study may be eligible for Advanced Standing in the form of credit and/or recognition of prior learning (RPL) under the Torrens University Australia Credit Policy.

  • Students with completed subjects may be eligible for specified credit and/or elective exemptions
  • Students who have completed a qualification at AQF level 5 (diploma) or above may be eligible for block credit (where a block credit agreement exists)
  • Students with a mix of formal study and informal and/or non-formal learning may be eligible for recognition of prior learning in addition to any credit approved.

Credit will not be applied automatically. Applicants must apply for credit and/or RPL as early as possible prior to each study period, with applications not accepted after week 2.

For further information about credit and recognition of prior learning please see http://www.torrens.edu.au/apply-online/course-credits.

Where to get further information

Torrens University

UAC

Quality Indicators for Learning and Teaching (QILT)

Course Structure

Trimester Core or Elective Credits Subject
1 Core

Core

Core

20

10

10

Design Principles and Design Studio

Academic Practice

Photographic Studies and Digital Image Foundation

2 Core

Core

Core

10

10

20

Creative Media Strategies

Contextual Studies 1

Interdisciplinary Design Foundation

3 Core

Core

Core

10

10

20

Contextual Studies 2: Contemporary Issues in Media Design

Professional Practice

Special Topic: Project

4 Elective

Core

Core

Core

20

10

10

10

Motion Design Studio 1 or Interactive Design Studio 1

Graphic Design Studio 1

Interdisciplinary Group Project

Design Principles of Practice 1

5 Elective

Core

Core

20

10

10

Motion Design Studio 2 or Interactive Design Studio 2

Graphic Design Studio 2

Design Principles of Practice 2

6 Core

Core

30

10

Capstone Project – Practice Based Enquiry

Design Portfolio

Students may be approved to study COMR2007 International Experience as part of the Bachelor of Media Design. Students who complete COMR2007 International Experience will not be required to complete DSGN2200A Design Principles of Practice 1.

Students who complete CMD312 Design and Marketing at Stamford University, Thailand will receive Recognition of Prior Learning (RPL) for DSGN2109A Interdisciplinary Group Project on provision of an official transcript from Stamford.

Course Rules

Students must study 18 subjects as set out in the table above (course structure) to be awarded the Bachelor of Media Design.

Subjects

Subject title & descriptor Full-time
DSGN2100A Design Principles & Design Studio (20 credit points)

A systematic introduction to essential design elements and principles across the domain of media design – students are introduced to critical thinking, philosophies, methodology, processes of documentation, presentation and referencing, in order to identify and discuss the theories and concepts exhibited in design work from various design specialisations. Knowledge of principles and methods is applied to effectively develop and communicate creative ideas visually, verbally and in written form.

A fundamental introduction to design studio practice where students apply theories and principles learnt in Design Principles. A range of mostly analogue tools are utilised to create visual solutions to design problems and acquire the knowledge, skills and attitudes necessary to work independently or collaborate across design media. Creative problem-solving methods are presented using a combination of guided class exercises, group work, class discussions and self-directed investigative tasks. Students respond to creative briefs, critique and reflect on the work of their peers within workshop, studio and lab environments. Experience with experimentation with analogue media and design principles where outcome is secondary to phenomena, process and discovery, in order to develop independent critical thinking skills and the ability to look beyond the ordinary.

Trimester 1
DSGN2105A Academic Practice (10 credit points)

This component introduces students to a framework for developing good personal scholarly inquiry skills and the knowledge necessary to undertake postgraduate studies or pursue a career of life-long learning, critical thinking, and inquiry within their professional domain.  This is supported with class exercises and debate. Students use intellectual standards and critical thinking skills to analyse the work of other Media Designers.

Students enhance their ideas and their abilities to pitch, critique and defend ideas in class, resulting in a proposal document which may be supported with a pitch/critique presentation.

Lecturers facilitate debates to enhance the students’ ability to attack, defend and present ideas. They provide a collection of inquiry-based approaches to investigation, enhancing student awareness of personal critical thinking processes and biases. Lecturers present the pros and cons of various approaches in different contexts and facilitate discussion.

Students undertake critical reading and writing exercises in order to strengthen investigative skills. Students deconstruct paragraphs critically in order to understand their effective construction for essay writing. Intellectual standards provide a framework for students to attack and defend paragraphs.

Students progressively build an annotated bibliography of related works; students are given feedback on their works. Students develop and present a hypothesis or personal position based on analysis of their bibliography for discussion.

Trimester 1
DSGN2102A Photography & Digital Image Foundation (10 credit points)

An introduction to the roles, aims, processes and approaches of the major disciplines within photography, including the relationship between composition and visual narrative. Students focus on developing fundamental technical photographic skills and identify contexts for the work to operate in order to convey/support a narrative or aesthetic and meet the specifications of a brief. Students use photography to explore concepts and contexts identified in Contextual Studies 1 or identify another topic with a relationship to photography.

Digital Image Foundation focuses on providing a basic technical vocabulary and skillset for digital image making, providing a foundation for effective practices in all Media Design disciplines. Students are introduced to common industry-standard software packages used in the production of digital imagery such as Photoshop and Illustrator through practical exercises.

Trimester 1
DSGN2104A Creative Media Strategies (10 credit points)

An introduction to theoretical and technical knowledge across creative media strategies including creative industry processes and approaches, marketing communication, and campaign development. Subjects include different areas of marketing communications, the media involved, the concepts of creative advertising, the creative brief and the importance of ideas and insights in enabling integrated and trans-media communication. The component is delivered with a focus on insights, campaigns, creative ideation processes target audiences and contemporary advertising media.

Trimester 2
DSGN2101A Contextual Studies 1 (10 credit points)

An introduction to some major historical contexts influencing contemporary design practices and fundamental theoretical knowledge of the roles, processes and approaches of the major design disciplines within the media communications industry.

In combination with other components, students are introduced to the idea of using a critical position in response to contextual study to develop imaginative and relevant approaches to visual communication. Students also acquire the knowledge and skills to identify the content, media, processes and context of a chosen subject and relate it to contemporary practices and ethical considerations.

Trimester 2
DSGN2103A Interdisciplinary Design Foundation (20 credit points)

Students independently implement a multi-part interdisciplinary project integrating practices from all majors. The project is carried out within tight technical and creative limitations, giving students practical experience working in a commercial design environment. Independent and reflective thinking, personal responsibility, time management and practical skills are developed using a project-based learning approach.

Trimester 2
DSGN2106A Contextual Studies 2 – Contemporary Issues in Media Design (10 credit points)

This component introduces students to a specific contemporary issue in Media Design, such as a current or emerging industrial, technological, academic, cultural or social context of key relevance to the domain of media design, in order to develop awareness of, and passion for, the wider human field in which designers operate, insight into the motivations of designers and their audiences.

Trimester 3
DSGN2108A Professional Practice (10 credit points)

This component introduces students to portfolio development strategies, studio management theory, and small business concerns. They also extend their understanding of project management and creative strategy.

Lecturers present a variety of disciplines to investigate multidisciplinary portfolio creation approaches and self-promotional strategies. Students use this to inform the development of a portfolio representing a selection of their best work. Students return to this component to improve their work and extend their communication skills with critiques sessions. Lecturers facilitate in-class discussions and debates, students attack, defend and justify their ideas and decisions. Students enhance their ideas and their abilities to pitch ideas in class, resulting in a proposal document which may be supported with a pitch presentation.

Students are introduced to concepts of small business management and entrepreneurship necessary to run a successful studio. Learning is supported with business management case studies focusing on stakeholder needs and methods of engagement. Students present findings to support debates on central issues.

Trimester 3
DSGN2107A Special Topic – Project (20 credit points)

Introduces methods to rationalise and constructively reflect on design decisions in a coherent, structured and persuasive manner practically, verbally and in written form, for the purposes of presenting and developing solutions to briefs, as well as writing rationales for design projects. Students participate in an investigative practical project that is either interdisciplinary (for students who want to develop knowledge across majors) or specialist (for students who wish to deepen knowledge within their own major). Provides opportunities to integrate independent research of new concepts, contexts, processes, technologies, media and/or markets within the industry into projects in response to questions raised in briefs.

Trimester 3
Electives – DSGN2401A or DSGN2301A
DSGN2401A Motion Design Studio 1 (10 credit points)

A systematic introduction to the best practices, standards, tools, techniques, processes, and contextual issues of motion design as a discipline, with a focus on the basics of one discipline in particular. Using standard design research and ideation methods to develop novel solutions to briefs students create visualisations of design concepts to engage an audience, such as a client, convey narrative, and communicate potential applications for the designs. Classes focus on developing creative and technical solutions in response to motion design briefs through technical demonstrations and practical work. Students learn to rationalise and constructively reflect on design decisions in a coherent, structured and persuasive manner both verbally and in written form.

Trimester 4
DSGN2301A Interactive Design Studio 1 (10 credit points)

Projects and exercises are linked to creative briefs. Students can interpret these and respond with interactive design and technical proposals, developed in Design Principles of Practice 2, which can be implemented in this component. Solutions can dovetail with projects from other majors to produce integrated campaigns, providing students with holistic understanding of the creative process.

Trimester 4
DSGN2201A Graphic Design Studio 1 (10 credit points)

A systematic introduction to the best practices, standards, tools, techniques, processes, and contextual issues of graphic design as a discipline, with a focus on the basics of one discipline in particular. Using standard design research and ideation methods to develop novel solutions to briefs students create visualisations of design concepts to engage an audience, such as a client, convey narrative, and communicate potential applications for the designs. Classes focus on developing creative and technical solutions in response to graphic design briefs through technical demonstrations and practical work. Students learn to rationalise and constructively reflect on design decisions in a coherent, structured and persuasive manner both verbally and in written form.

Trimester 4
DSGN2109A Interdisciplinary Group Project (10 credit points)

This component consists of a single major interdisciplinary group project, where students collaborate to conceive of and produce an integrated media marketing campaign. Students are organised into interdisciplinary groups and are provided with a client brief. The component seeks to develop interpersonal skills, responsibility, initiative, and flexibility, in order to work effectively as independent practitioners and researchers, or as productive members of a team. It also delivers skills across commercial acumen, project and client management, and an understanding of business and marketing realities, including the strategic abilities to interpret and develop creative briefs; plan campaigns; recognise, adopt, forecast, and potentially innovate new concepts, contexts, processes, technologies, media and/or markets.

Trimester 4
DSGN2200A Design Principles of Practice 1 (10 credit points)

Students are introduced to design disciplines, historical influences and the theories, principles and processes across the field with a focus on market research, typography, brand identity and way-finding. Advanced ideation and creative problem-solving strategies, including methods for generating and evaluating effective concepts of design communication, are incorporated. Students also strengthen their abilities to prepare clear and convincing briefs.

Trimester 4
Electives – select DSGN2301A or DSGN2401A
DSGN2402A Motion Design Studio 2 (20 credit points)

An advanced program that focuses on best practices, standards, tools, techniques, processes, and contextual issues of motion design as a discipline, with a focus on developing the skills and knowledge required for employment in the field of motion design.

Using standard design research and ideation methods to develop novel solutions to briefs students create visualisations of design concepts to engage an audience, such as a client, convey narrative, and communicate potential applications for the designs.

Building on the skills gained in Motion Design Studio 1, classes focus on developing creative and technical solutions in response to motion design briefs through technical demonstrations and practical work. Students learn to rationalise and constructively reflect on design decisions in a coherent, structured and persuasive manner both verbally and in written form.

Trimester 5
DSGN2302A Interactive Design Studio 2 (20 credit points)

This subject builds on the practical and conceptual skills and knowledge the students gained from Interactive Design 1. Focus will be given on using CMS and tools used in the industry when creating websites, and the design of mobile applications. Students will also work through concept development, prototyping, validation and testing phases to improve and refine a user experience design in relation to the requirements of a specific client brief. Throughout, students will develop their knowledge and skillset in terms of creating usable and user-centred interactive design experiences.

Trimester 5
DSGN2203A Graphic Design Studio 2 (10 credit points)

Projects linked to creative briefs enable students to respond with graphic design solutions that work in conjunction with other majors to produce integrated campaigns. A similar process can be utilised in Contextual Studies 2 to drive practical investigations in this component, as well as design discussions in theory classes. This provides students with holistic understanding of the creative process.

Trimester 5
DSGN2202A Design Principles of Practice 2 (10 credit points)

Students gain advanced knowledge of design theory and are introduced to the psychology of design, ethics and sustainability. Students continue to develop a common vocabulary and understanding of the major concerns of graphic design enabling them to better analyse work.

Trimester 5
DSGN2204A Capstone Project: Practice Based Inquiry (30 credit points)

Students design, construct and document a body of work that addresses the proposal developed in the Design Portfolio for an end-of-year exhibition. Students collaborate in pairs or on team projects as long as their role in the project and their specific individual aims are clearly expressed in the project brief. This final body of work will represent the culmination of the degree process and should also represent the students’ perspective as emerging professional designers.

Trimester 6
DSGN2205A Design Portfolio (10 credit points)

Portfolio development focuses on developing insight into the student’s specific strengths and weaknesses, self-promotional skills, and awareness of how they could fit into industry as professionals, preparing them for the Capstone Project: Practice-based Inquiry and future employment.

Trimester 6

Campus Locations

The Bachelor of Media Design is delivered at our Adelaide campus:

92-98 Wakefield St, Adelaide SA 5000

Campus Facilities and Services

All campuses are designed to provide students with professional spaces in which to learn and work. They have been planned with student study needs in mind with well-equipped accessible learning spaces as well as student breakout areas for group work and spending time with friends.

Facilities and Services include:

  • The Customer Service Hub – our friendly and experienced staff can give help and advice about courses, your enrolment and campus life, including all services and activities on campus.
  • Counsellors are available for students to consult with on a range of personal issues
  • Student wireless access throughout the Campus
  • Student break-out and relaxed study spaces for group work
  • Student lounge areas – most with microwaves, kitchenette facilities and vending machines
  • The Learning Hub, home to the Learning Support Team, encompasses Learning Skills Advisors, Learning Technology Advisors, and Library & Learning Skills Officers. It provides an integrated, holistic support program for students throughout the study lifecycle within a library/collaborative study environment.

The service includes:

  • Support and workshops with highly qualified staff in the areas of Academic skills, Library skills, and Technology skills, both on campus and online.
  • Physical and digital resources relevant to studies, such as books, journals, multimedia, databases
  • Self-check kiosks for library loans and print and copy facilities

Success Coaches:

Our Success Coaches are industry and education experts who leverage your strengths to align your learning with your broader life purpose. With a focus on career goals, and trained in Gallup Strength methodologies, your Success Coach will take a strengths-based approach to helping you set your learning and career goals.

Partnering with you for the duration of your studies, the Success Coach is here to make sense of all of the learning experiences, including readiness for and securing of work integrated learning, placements, internships and opportunities in internal enterprises.  All of our coaches are industry professionals, which will give you that inside edge you’ll need to be successful in your chosen career.

Irrelevant of how you like to learn, our coaches are there for you.  Coaching can take place online, or on campus.  Our main priorities are to make sure that you are always well connected and motivated, that you are successfully completing your desired subjects, and that you gain valuable knowledge and experience through participation and engagement, whilst always aligning to your natural talents.

Build Skills and a Professional Portfolio

Nationally recognised and highly respected, learning with Torrens University Australia provides you with comprehensive skills, know-how and confidence for a successful and dynamic career in the Media Design space.

Torrens University Australia courses are industry revered and have been anchored in innovative, work integrated, commercially relevant applied learning since inception, with an outstanding employment record for our graduates who are enjoying career successes both nationally and internationally. You’ll practice as an informed, cutting-edge designer with in-demand skills – and a professional-caliber portfolio to land serious work in the ever exciting, always evolving creative industries.

Torrens University Australia

Today Torrens University Australia is renowned for its pioneering spirit and high employability rate across a variety of design disciplines, including branded fashion, communication design, digital media design and interior design. Courses are developed by some of the industry’s best designers and lecturers who work in leading agencies.

Media Design School Partnership

From the outset, Media Design School set out to ensure that technology companies could be armed with skilled graduates who were capable of informing and transforming the industry. As pioneers in the creative technology education sector, Media Design School was the first tertiary institution in the Southern Hemisphere to offer a dedicated programme of study for 3D animation using industry-standard computer graphics software. Media Design School was also the first school in New Zealand to provide a specialised gaming course for aspirational game developers.

In 2011, Media Design School became a part of Laureate International Universities, the world’s largest private university group. This enabled Media Design School to access faculty and resources across design universities such as New School of Architecture and Design in San Diego, California; the Santa Fe University of Art and Design; NABA Milano; and Domus Academy, also located in Milan.

Media Design School is New Zealand’s most awarded tertiary institution for digital and creative technology qualifications. But don’t just take the school’s word for it: a Colmar Brunton Employer Claims Survey, released in July 2014, showed that New Zealand employers rate Media Design School as the number-one tertiary institute for supplying graduates with the technical skills necessary to be a valuable employee; the skill most valued by employers in the creative sector who are considering hiring new graduates. Media Design School also outperformed most other tertiary institutes across New Zealand in providing graduates that are better prepared to make valuable contributions in the workplace and all of the other institutes on offering real-world project experience.

As creative technology changes and adapts, so too have Media Design School’s courses, which are now offered in Auckland and around the world. In September 2014, Media Design School opened the Media Design School of Digital Arts in San Diego and the AdSchool Creative Advertising programme in Milan, Italy. In January 2015, Media Design School collaborated with Torrens University Australia to bring the School’s unique philosophy and industry know-how to Australian students in Adelaide.

Gain Real Industry Experience

Torrens University Australia enjoys a strong connection to the design industry, with opportunities to develop as a professional, work in class on real world projects and grow your own network of industry contacts and clients before you graduate.

With internships and work integrated learning programs involving live briefs, students get the opportunity to work with some of Australia’s leading design firms.

Learn in a Supportive Environment

At Torrens University Australia you get specialist design courses by designers for designers. Industry experts teach and mentor students, showing them the ropes with industry-relevant skills and super handy career advice.

Torrens University Australia lecturers don’t just teach; they act as mentors to help you achieve your goals. Committed to your success, your lecturers will work closely with you throughout your study.

Classes are kept small, with a maximum of 25 students, to ensure that you get individual attention when you need it.

In addition, you have access to industry-standard design computer labs and studio spaces, as well as a well-stocked resource centre to further enrich your learning experience.

Graduate with an Impressive Portfolio …

At Torrens University Australia, you develop knowledge and skills that are relevant to the industry. You also gain valuable exposure to the industry through the college’s internship program and work-integrated learning initiatives, where you have the opportunity to work on commercial projects with external clients.

You develop a network of contacts and potential clients as well as a professional-caliber portfolio – what every designer needs to land serious work.

… and a Career Advantage

Employers recognise that Torrens University Australia graduates are highly creative and competent, and have what it takes to hit the ground running.

Design houses and other employers regularly contact Torrens University Australia when looking to hire, so job opportunities may be communicated directly to you – often even before you graduate.

A positive student experience

Torrens University values the importance of a positive student experience, and therefore has robust processes to resolve student complaints.  The Student Complaints Policy, and associated procedures, can be access from the website.

Paying for your qualification

We offer two payment options for this course:

 

Upfront payment

If you want to complete your qualification debt-free you can choose to pay as you go. This means tuition fees will be invoiced each trimester and payment is required on or before the due date using EFTPOS, credit card or Flywire.

FEE-HELP

FEE-HELP is Australian Government’s loan scheme for higher education degree courses.

It can assist you in paying for all, or part of, your course fees. Repayments commence via the tax system once your income rises above a minimum threshold ($54,869 in 2016-17). Just like with any other debt, a FEE-HELP debt is a real debt that impacts your credit rating.

Further information about FEE-HELP, including eligibility, is available at:

FEE-HELP website

FEE-HELP booklets

Austudy and Abstudy

Students enrolled in this course may be eligible for government assistance, such as Austudy or Abstudy.

For full course and Torrens Desing details go to the college website

Frequently Asked Questions

Are Torrens University Australia qualifications recognised?

Yes, all Torrens University Australia qualifications are government-accredited and nationally recognised. In addition, Torrens University Australia maintains close industry links.

Can Torrens University Australia help me find work after I graduate?

The University provides you with the opportunity to seek work experience while you study, and also ensures that you graduate with a professional portfolio that can land you serious work.

Is Course Credit available?

Yes, course credit is available upon application and academic approval.  This credit can take the form of credit transfer, block credit, or Recognition of Prior Learning (RPL).  For further information, consult our friendly Course and Careers Advisor, or visit the website.

Are any payment options or financial assistance available?

Torrens University Australia Bachelor Degree courses are eligible for FEE HELP (Australian students only). FEE-HELP is Australian Government’s loan scheme for higher education degree courses. It can assist you in paying for all, or part of, your course fees. Repayments commence via the tax system once your income rises above a minimum threshold ($54,869 in 2016-17). Just like with any other debt, a FEE-HELP debt is a real debt that impacts your credit rating.

Where are Torrens University Australia campuses located?

Torrens University Australia has campuses located in Sydney, Brisbane, Melbourne and Adelaide. All campuses are centrally situated, close to public transport and cultural/commercial precincts enabling ease of access and connection to services.

What are the enrolment dates for the courses?

There are three major intakes per year for each Torrens University Australia course, plus special, mid-term intakes may also be available. You can enrol anytime during the year and start in the semester of your choice. However, do note that there is a maximum of 25 students per class so it’s important you enrol early to secure your place.

Contact your consultant now for information on available spots in the next intake.

What materials and equipment will I need to provide?

All students require a laptop to bring to classes.

Hardware minimum specs:

Mac OS

  • Mac OS X Lion 10.7 or higher
  • Multicore Intel processor (Dual core i5 minimum)
  • 8GB RAM
  • 500GB hard drive
  • 2GB graphics processor

PC

  • Windows 7 or higher
  • Multicore Intel processor (Dual core i5 minimum)
  • 14-inch screen or larger or a minimum resolution of1400x900 pixels
  • 8GB RAM
  • 500GB hard drive
  • 2GB graphics processor

Software requirements:

  • Microsoft Office (Home and Student suite) 2010 or later version
  • Adobe Creative Suite Creative Cloud (Student and Teacher Edition)

Depending on your major, we would also recommend owning:

  • Cinema 4D (Motion Design) – this is optional as the software will be available on campus in our computer labs
  • Sketch (Interactive Design)

We recommend students purchase a subscription membership with Adobe Creative Cloud (Student and Teacher Edition). We suggest the ‘Complete — Student version’, which is heavily discounted and provides full access to all Adobe applications. At time of writing, it is advertised at $28.59/month.

For more detail, visit Australian Adobe site: https://creative.adobe.com/plans?store_code=au

Please Note:

Internet access is required for software activation and validation of subscription, as well as to online services.

Contact Us

http://www.torrens.edu.au/

Torrens University Australia, Adelaide Campus

82-98 Wakefield Street

Adelaide SA Australia 5000