Bright Awards
Courtesy of Billy Blue College of Design at Torrens University Australia, the Bright Awards Design and Creative Technology competition highlights emerging talent across secondary schools in Australia.

Overview

A celebration of creative Year 10, 11 and 12 students, the Bright Awards recognise up-and-coming designers and tech enthusiasts, and supports the future of the arts in high schools across Australia. Whether you’re just tapping into your talent or keen to show off your well-developed skills, Billy Blue College of Design’s Bright Awards competition gives you the chance to have your work recognised by industry experts. Plus, monetary prizes for both students and schools go towards kick-starting creative dreams.

Meet our 2023 winners

Check out our 2022 and 2023 Bright Awards winners.

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Key dates

Entries open: 2 May – 19 Aug 2024

Judging period: 19 Aug – 27 Aug 2024
Winners announced: 6 Sep 2024
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Learn about the Design Thinking Process

Check out these additional resources to help create your creative portfolio.

Designing the Future: Bright Awards Workshop

Design Thinking Worksheets

Categories and prizes

What’s on offer? By entering the Bright Awards competition, you could win:

  • A Category Finalist spot, earning yourself $1,000 plus a complimentary Creative Cloud licence* from Adobe (valued at $1,055).
  • All Category Finalists are then put forward, where one could win the Pinnacle Award in Creativity & Innovation Excellence earning a 50% scholarship* to study design and creative technology, and $5,000 for your school.

The Bright Awards are not just about the fame and kudos – although that can be great - but are about taking that first step towards a career in design and creative technology.

We're looking for original ideas, demonstrated research and planning which results in a quality submission. We would love to see how your creative submission has been considered from a social, environmental or economic perspective too.

All category finalists will be in the draw for the Pinnacle Award in Creativity & Innovation Excellence.

Need inspiration? Download our Design Thinking Workshop Guide.

  • Architecture & Interiors
    Criteria

    We’re looking for work that represents you as a future Interior Designer or Architectural Technologist. This could include interior or exterior spaces, furniture, artefacts, digital or physical environment concepts. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create your vision of a space, or place. Where possible emphasize how your vision solves a societal challenge or environmental issue.
    Judges will look at the aesthetics of your design ideas (what it looks like visually), the research and development processes you've used, techniques used, your creativity, spatial awareness, an understanding of the elements and principles of design, and presentation applied.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea addresses a social, environmental or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission.
    Suggested submission pieces may include concepts, sketches, illustrations, mood boards, models, pictures, videos, technical documents, plans or conceptual renders.

  • Digital Technology
    Criteria

    We’re looking for work that represents you as a future IT specialist, network designer, or software developer. Entries can be anything from the concept of a robot, a working robot or component of code, game logic, or visualizations of a scenario and outcome. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Think cyber security, artificial intelligence, gaming, machine learning, or any smart ICT solution that could solve a problem, create an experience, complete a task, or nerf an alien.
    Judges will look at your ideas, any research or documentation provided, any code, any applications, or any frameworks that represent your solution.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea addresses a social, environmental, or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission.
    Suggested submission pieces can include concepts, documentation, diagrams, code files, or working code applications. If you want to make your submission assets private, you’ll need to send us the password to access.

  • Fashion Design, Marketing & Textiles
    Criteria

    We’re looking for work that represents you as a future fashion leader, a designer, entrepreneur, or marketer. This could include business concepts, garments, accessories, textiles, merchandising, digital or physical fashion. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create your vision of a fashion collection, fabric, garment, design technique, business model, experience, brand, or campaign.
    Judges will look at the aesthetics of your design ideas (what it looks like visually), the research and development processes you've used, techniques used, your creativity, material awareness, audience awareness, an understanding of the elements and principles of design, and presentation applied.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea could address a social, environmental or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission.
    Suggested submission pieces may include concepts, sketches, illustrations, mood boards, models, pictures, videos, technical documents, campaign ideas, range plans or conceptual renders.

  • Media Arts & Gaming
    Criteria

    This category is open to all aspects of digital media, interaction design, animation, and gaming. You may wish to design a media campaign, a website, an app, a game character, a game environment, a 2D or 3D animation, or even develop an entire game demo or film. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create your vision of a game, a story, an animation, interaction, installation, or media concept.
    Judges will look at both the aesthetics of your design ideas (what it looks like visually), the research and development processes you've used, techniques used, your creativity, user experience considerations, an understanding of the elements and principles of design, and presentation applied.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea could address a social, environmental, or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission.
    Suggested submission pieces may include concepts, sketches, illustrations, 2D or 3D animations, storyboards, game rules, models, pictures, videos, technical documents, .mp4 files, YouTube links, Steam links, or conceptual renders.

  • Photography
    Criteria

    We’re looking for images that showcase your photography skills. Photographs can show anything: architecture, landscape, nature, portrait, still-life, street photography… you name it, we’ll accept it. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create a series of images that showcases the type of photography career you wish to pursue.
    We’ll be judging your work based on your creativity, the composition of the shots or ideas, and the story or narrative behind them.

    Entry Requirements

    Entries will be judged on the originality of the shots, how your concept could address or showcase a social, environmental, or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission.
    Please supply at least 3 images, with a maximum of 5. Suggested support submission pieces may include concepts, sketches, mood boards, video, folio, and images.

  • Visual Arts
    Criteria

    This category is open to all aspects of graphic and communication design including motion graphics, print or digital design. You may wish to design a poster, an illustration, a logo, a magazine concept, a font or typeface, packaging concept, a merchandising idea, web design, or a marketing campaign idea. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create a visual design concept or finished design.
    Judges will look at both the aesthetics of your design ideas (what it looks like visually), the research and development processes you've used, techniques used, your creativity, user experience considerations, an understanding of the elements and principles of design, and presentation applied.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea could address a social, environmental, or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission.
    Suggested submission pieces may include concepts, sketches, illustrations, motion graphics, .mp4 files, finished artwork in print or digital form.

Showcase your creative talent

Meet our judges

Mel O'brien | Interior Design and Creative Technology | Staff
Melissa O'Brien
Architecture & Interiors

Melissa is an interior architect, designer, decorator, stylist, researcher, and educator with 15 years' experience across these fields.

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Russell Ponting | Branded Fashion Design and Creative Technology | Staff
Russell Ponting
Fashion Design, Marketing & Textiles

Specialising in fashion marketing and branding, Russell has spent more than 20 years in the fashion industry, using his skills as a designer and educator to empower individuals and organisations to achieve results.

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Daniel Coelho | Design | Creative Technology
Daniel Coelho
Photography

Daniel has been a professional photographer for over 20 years, working with DDB, BBDO, Leo Burnett advertising agencies, and clients such NAB, Coles, Luxottica, Manly Council, University of NSW, and Blackmores.
His education journey started in 2013 when he joined the Photo Imaging department to manage the online program nationally. Daniel is a passionate and innovative educator who believes in student-centred approaches to teaching.

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Tony Jan

Associate Professor Tony Jan
Digital Technology


Tony holds a PhD in machine learning in network security and a bachelor’s in computer engineering, and has been responsible for the accreditation of prominent IT education.
programs across Australia. With more than 20 years of senior academic leadership experience in the Australian university sector, Tony is a certified senior member of the Australian Computer Society and the ACS accreditation review board. He serves as associate editor for a number of journals and has published more than 60 articles and conference proceedings related to AI, cybersecurity and industry 4.0, supported by a number of ARC Discovery Projects and industry-sponsored research projects.

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Dr Dan Staines | Senior Learning Facilitator (Course Coordinator)  | Game Design, Development and Programming 
Dan Staines
Media Arts & Gaming

Dr Dan Staines is a games scholar who has been making and writing about games for more than twenty years.
Upon completing his PhD in 2016, Dan spent two years completing a post-doc at Concordia University in Montreal, where he worked with a small team of students to produce an interactive novel designed to provoke ethical discomfort. Since then, Dan has continued to focus on his teaching and research interests, which include designing games for ethical education, game design patterns, and meta-game retention/reward systems.

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Jamal Knight 
Jamal Knight
Media Arts & Gaming

Jamal has been in the film visual effects industry for about 20 years.
He has worked at studios around the world including Canada, the US, the UK and Australia. Jamal has contributed to Rhythm + Hues, Digital Domain, Method and ILM studios and is currently wrapping up his PhD, which involves using machine learning to generate motion capture in a performing arts setting.

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Tristan Bunn 
Tristan Bunn
Visual Arts

Tristan's career has seen him transition from graphic designer to interactive designer, then multimedia developer.
He is actively involved in open-source projects that explore Python as a language for creative coding, holds degrees in design and IT, and has spent years working in digital agencies and tech startups before joining academia.

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Elicia Simon | Communication and Graphic Design | Torrens University
Elicia Simon
Visual Arts
With 20 years of experience in the creative sector, Elicia has managed a variety of design organisations and design teams.
Her experience spans print, digital, advertising, television and photography disciplines across design, production and leadership. Her industry perspective is informed from working with brands such as Versace, Subway and the Supercars franchise as well as agencies such as the QLD government. Elicia is an advocate for practice-based learning and loves guiding students through their journey to an exciting creative career. Her 10+ years of education experience has seen her specialise in online delivery methods and drive a best practice approach to remote learning for the Design and Creative Technology vertical.

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