Game Design & Development courses and degrees

Game Design and Development courses 

Build immersive, interactive experiences for a range of audiences across genres and platforms.

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Entry requirements and fee options
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Courses and career paths

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Flexible study options

What is a Game Design and Development course?

Game Design courses offer the skills used by industry to craft interactive worlds and tell immersive stories. This includes knowledge of key software as well as collaboration with other creatives in pursuit of a shared vision. Video game design courses also cover ethical game design and its impact on the industry, within the context of commercial awareness.

Game Design and Development Showreel
Master industry-standard software
Learn the tools and game development processes used by leading studios.
Start making games from day one
Collaborate with other designers, artists and programmers to bring your game concepts to life.
Study local, work global
Open career doors to leading AAA studios around the world.
Master industry-standard software
Australia’s only Higher Education PlayStation® First Academic Development Program. 
Game Design and Development Showreel

Explore our Game Design and Development Courses

Our courses are industry-driven, delivered by designers for designers. All higher education courses include real-life industry experience helping you graduate with a shining portfolio and critical industry contacts.

Learn more about Game Design and Development
Learn more about Game Design and Development

Why study with us?

As the country’s fastest-growing university, Torrens University Australia brings a fresh approach to higher education. With employability at the centre of everything we do, we offer industry-relevant Game Design and Development courses in Sydney and Melbourne taught by leading game deisgn experts. Our flexible online, on-campus and blended study options, personalised approach and industry placements will help you find a career you love.

Tarik Tabet Bachelor of Game Programming headshot
As a lifelong gamer I asked myself, ‘Why not make games?’ Torrens University offers the opportunity to make games for Sony Playstation, which played a huge part in my decision.
Tarik Tabet
Bachelor of Software Engineering (Game Programming)

Your teachers and academics

At Torrens University all academic staff are leading design professionals who have industry experience, valuable contacts and stories that connect you straight to the design industry.

Tony Jan headshot
Professor
Tony Jan
Director Research AIRO
Tony holds a PhD in machine learning in network security and a bachelor's in computer engineering, and has been responsible for the accreditation of prominent IT education programs across Australia. With more than 20 years of senior academic leadership experience in the Australian university sector, Tony is a certified senior member of the Australian Computer Society and the ACS accreditation review board. He serves as associate editor for a number of journals and has published more than 60 articles and conference proceedings related to AI, cybersecurity and industry 4.0, supported by a number of ARC Discovery Projects and industry-sponsored research projects.

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Dr Nandini Sidnal headshot
Dr
Nandini Sidnal
Program Director
Nandini holds a PhD in Artificial Intelligence, a Master's and Bachelor's in computer science and Engineering(CSE). She has more than 20 years of teaching experience ( Australia and Overseas) for postgraduate and undergraduate courses in CSE, Info systems, and Networking. She has held various leadership roles in education sector.She is an active reviewer for many technical journals and has around 40 publications. She has supervised four PhD scholars in Big Data Analytics, Edge Computing, Semantic and Cognitive Computing areas. She is adept in developing quality learning materials for the blended learning environment, delivering effective classroom and lab instructions through active learning methodology.

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Dan Staines
Dr
Dan Staines
Senior Learning Facilitator (Course Coordinator)
Dr Dan Staines is a games scholar who has been making and writing about games for more than twenty years. Upon completing his PhD in 2016, Dan spent two years completing a post-doc at Concordia University in Montreal, where he worked with a small team of students to produce an interactive novel designed to provoke ethical discomfort. Since then, Dan has continued to focus on his teaching and research interests, which include designing games for ethical education, game design patterns, and meta-game retention/reward systems.

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Dr Mifrah Ahmad headshot
Dr
Mifrah Ahmad
Senior Learning Facilitator, Game Design and Development
Dr. Mifrah (AFHEA), is currently involved as a Senior lecturer at Torrens University in Games Design and Development and has taught across multiple schools of design, IT, and business. Initially, she taught across faculties since 2013 (Malaysia), enabling her to bring a sense of adaptive, transformative, and experiential learning across disciplines and schools. Her focus of research involves unpacking educational game design through a software lens and recently, it has refocused a more educational view of ‘experiential learning’ across games and educational game design processes. She has numerous published conferences, journals, book chapters, and a book; to outreach communities with research interest in bridging education and game design through qualitative and participatory research approaches.

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Choose a campus to suit your lifestyle

You decide where to study. We have campuses in central locations across Australia.

Learn more about Game Design and Development