Software Engineering courses and degrees

Software Engineering courses

Lead the way with some of the world's most in-demand skills to launch your career in Software Engineering and Game Programming.

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Courses and career paths

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Flexible study options

What is a Software Engineering course?

Software Engineering courses explore algorithms, artificial intelligence, cloud computing, statistics, game programming, DevOps and more. Our courses are developed in collaboration with IBM and Amazon Web Services and we’re Australia’s only Higher Education provider that’s part of the PlayStation® First Academic Development Program.

Ultimate flexibility
With the option to study full or part time and all your course materials online, you can tailor your study to suit your lifestyle.
Master industry-standard programming
Learn the fundamentals of C++ and C# programming languages.
Gain insights from creative experts
Our academics are leaders in the creative and design worlds. With their help, see where the industry is heading.
Work-Integrated Learning
Gain practical experience working with clients on industry briefs as part of your course.

Explore our Software Engineering courses

Our courses are industry-driven, delivered by designers for designers. All of our courses include professional experience, helping you graduate with the skills necessary to succeed in one of the world’s most innovative fields.

Learn more about Software Engineering Courses
Learn more about Software Engineering Courses

Why study with us?

As the country’s fastest-growing university, Torrens University Australia brings a fresh approach to higher education. With employability at the centre of everything we do, we offer industry-relevant Software Engineering courses in Sydney, Melbourne and Adelaide taught by leading engineering experts. Our flexible online, on-campus and blended study options, personalised approach and industry placements will help you find a career you love.

Tarik Tabet Bachelor of Game Programming headshot
As a lifelong gamer I asked myself, ‘Why not make games?’ Torrens University offers the opportunity to make games for Sony Playstation, which played a huge part in my decision.
Tarik Tabet
Bachelor of Software Engineering (Game Programming)

Your teachers and academics

At Torrens University all academic staff are leading design professionals who have industry experience, valuable contacts and stories that connect you straight to the design industry.

Tony Jan headshot
Professor
Tony Jan
Director Research AIRO
Tony holds a PhD in machine learning in network security and a bachelor's in computer engineering, and has been responsible for the accreditation of prominent IT education programs across Australia. With more than 20 years of senior academic leadership experience in the Australian university sector, Tony is a certified senior member of the Australian Computer Society and the ACS accreditation review board. He serves as associate editor for a number of journals and has published more than 60 articles and conference proceedings related to AI, cybersecurity and industry 4.0, supported by a number of ARC Discovery Projects and industry-sponsored research projects.

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Dr Nandini Sidnal headshot
Dr
Nandini Sidnal
Program Director
Nandini holds a PhD in Artificial Intelligence, a Master's and Bachelor's in computer science and Engineering(CSE). She has more than 20 years of teaching experience ( Australia and Overseas) for postgraduate and undergraduate courses in CSE, Info systems, and Networking. She has held various leadership roles in education sector.She is an active reviewer for many technical journals and has around 40 publications. She has supervised four PhD scholars in Big Data Analytics, Edge Computing, Semantic and Cognitive Computing areas. She is adept in developing quality learning materials for the blended learning environment, delivering effective classroom and lab instructions through active learning methodology.

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Dr Aaron Bere
Dr
Aaron Bere
Senior Learning Facilitator
Dr Aaron Bere serves as the National Academic Course Coordinator for Torrens University's undergraduate IT programs in Australia. His portfolio includes overseeing the comprehensive range of programs, comprising Diplomas and Bachelors in IT and Software Engineering (AI). With over 15 years of dedicated service in lecturing, research, and academic leadership, Aaron has garnered extensive experience both within Australia and on the international stage. As the National Academic Course Coordinator, Aaron plays a pivotal role in shaping the educational landscape of Torrens University. Driven by a commitment to student satisfaction and effective teaching, Aaron draws inspiration from Constructivist pedagogy. Aaron's research niche revolves around digital transformation for teaching and learning.

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Dr Tayab Din Memon
Dr
Tayab Din Memon
Senior Learning Facilitator
Dr Tayab is an innovative academic with 15+ years of experience in teaching, research, and management at higher education institutes (HEIs) where he has collaborated with multidisciplinary academics, industry, and international partners for the completion of cutting-edge industrial projects He has served as Co-Principal Investigator at ‘Haptics, Human-Robotics, and Condition Monitoring System Lab’ as part of the consortium of 11 labs working under the National Center of Robotics and Automation (NCRA). As part of the lab, he led a research team for the development of technology-driven innovative solutions for sustainable railway infrastructure. He has successfully collaborated and published research work on early fault detection and identification system development for three-phase induction motors, railway wheelsets, track surface faults, and the developmen of high-performance computing algorithms by using advanced signal processing, machine learning, and deep learning algorithms.

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Dan Staines
Dr
Dan Staines
Senior Learning Facilitator (Course Coordinator)
Dr Dan Staines is a games scholar who has been making and writing about games for more than twenty years. Upon completing his PhD in 2016, Dan spent two years completing a post-doc at Concordia University in Montreal, where he worked with a small team of students to produce an interactive novel designed to provoke ethical discomfort. Since then, Dan has continued to focus on his teaching and research interests, which include designing games for ethical education, game design patterns, and meta-game retention/reward systems.

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Choose a campus to suit your lifestyle

You decide where to study. We have campuses in central locations across Australia.

Learn more about Software Engineering Courses