What is a Bachelor of Information Technology?
Our Bachelor of Information Technology is co-designed with industry to prepare you for a career in the ICT industry. Cover programming, software engineering, networks and databases, human-centred design, smart technologies and cloud architecture, and use technical and creative skills with 4.0-era technology to design IT solutions.
- Demonstrate a cohesive and coherent understanding of IT concepts and technologies in solving complex industry problems.
- Evaluate and select appropriate technology and design methodologies for the implementation of IT solutions.
- Synthesise cognitive, technical and creative skills to design and develop inventive IT solutions for complex industry applications.
- Communicate IT services and solutions to a diverse audience, ensuring they meet system and user needs.
- Apply sound judgment, effective management, and collaborative skills in a professional IT context.
- Demonstrate core professional obligations, ethics and social responsibilities in a professional IT context.
- Evaluate and recommend emerging IT technologies to deliver creative and human-centric IT solutions.
This is an AQF Level 7 course delivered by Torrens University Australia Ltd
*For more details on international student study options.
Successfully completing a Bachelor of Information Technology prepares you to seek professional level employment in roles within the IT and software industries.
Potential career paths
Average salary: $125,000 - $188,000
Average salary: $116,000 - $208,000
Average salary: $100,000 - $160,000
Average salary: $95,000 - $140,000
Subjects and units
This course comprises of 18 core subjects and four elective subjects.
Each subject involves 10 hours of study per week, comprising three hours of facilitated study and seven hours self-directed study.
Computer Architecture and Operating Systems | CAO107This subject examines the design, organisation, and operation of modern computer systems from both a hardware and software perspective. The first half of this subject explores the five classic components of a computer system; input, output, memory, datapath, and control, with the last two making up the processor. We explore the history of computer systems, highlighting the recent change in trend from increasing clock speeds to increasing processor/core counts. We describe how the performance of a computer system can be evaluated, how it has been the driving factor behind progress and why this recent change in trend was necessary. Each of the five classic components are examined in both an abstract sense and by looking at specific real-world examples. We put particular emphasis on the structure, design and operation of modern CPUs, how CPUs differ in design and operation from GPUs, and how memory hierarchies are used to improve performance. The second half of this subject examines how operating systems bring all of these computer system components together in a cohesive way, to allow user programs to interact with these components without needing to know about the low-level details. Students will learn about the structure of a modern operating system, with particular emphasis on processes & threads, memory management, file systems and I/O.
Introduction to Programming | ITP122In this subject, students will be introduced to the fundamental concepts and methodologies utilised in programming. Students will develop problem solving skills in order to identify appropriate tools and methodologies to address software requirements. Decision logics and iterative programming will be explored and applied through software coding, debugging and testing on various platforms. Lastly, students will produce and present verified and validated software solutions and documentation to meet project goals.
Foundations of Information Systems | MIS100This subject is designed to prepare students for a career in a business information systems field as a Business Analyst (BA). They will gain insight into organisation and functions of a modern computer and communication and software components that support it. Through awareness of potential and limitations of systems and technologies students will work with testing and verifying data, develop confidence and competence in ability to understand, analyse, and apply information technology. The principles and importance of the agile methodology will be applied to the BA space.
Data and Networking | MIS102The management of data underpins most aspects of information system at both theoretical and practical levels. Data is often stored in a distributed environment and management requires students to build an understanding of data networking, data communication, MS windows and network administration. This subject sets the foundations for many subsequent subjects in this course.
Introduction to Software Engineering (Pre-requisite ITP122) | ISE102This subject provides an introduction to the information and skills needed to begin working in software engineering. This subject will cover the concepts of object-oriented programming with a particular focus on learning to use the C++ programming language. An understanding of C++ will form the basis of the necessary skills needed for developing professional and complex software packages such as video games.
Introduction to Cloud Computing | ICC104In this subject students learn the fundamental elements of Cloud Computing. They identify the building blocks of Cloud Computing including essential characteristics, different service models and how these models differ from each other. In addition, students also develop an understanding of resource pooling and virtualisation in Cloud. They learn about various deployment models in cloud computing and how these deployment models differ from traditional IT deployment models.
Interaction Design | DIG103AThis subject explores the groundwork theory and practice of user experience (UX), user interface (UI) and interaction design for digital media. The subject covers the core research phases of UX before enabling students to create UI and web-based solutions to identified problems. Students will focus on interpreting and structuring information architecture and focus on the visual aspects of UI design – how visual design affects end-user experience.
Networking and Database Systems | NDS203This subject introduces students to core concepts of Networking and Database Systems. Students learn fundamentals of Database Management Systems and network topology including network architecture. They are introduced to relational database models and learn fundamentals of structured query language (SQL). Students will apply these concepts through completing multiple software engineering projects.
Human-Centred Design for Software Engineering | HCD206This subject explores the importance of understanding drivers of human behaviour throughout the software development process. The subject covers broad themes such as: the theory of knowledge, human cognition, ethical and moral values, analysis of human history, critical analysis, appreciation of literature and arts and social interaction among human beings through a technological context. Human Centred Design provides students the opportunity to recognise the factors that influence human behaviour and interactions so that they can apply specialised skills to solve problems that affect diverse societies.
IT Professional Practices | IPP221Ethical practice, teamwork and professional communication skills are the key concepts that students will explore and apply in IT Professional Practice. Industry focused learning activities and assessment tasks allow students to examine authentic case studies to identify compliance issues that compromise the safeguarding of IT governance. Working with peers, students will develop their interpersonal and problem-solving skills as they collaboratively design and develop an IT security solution. The learning journey concludes with students presenting their final solution, demonstrating the ability to professionally articulate their ideas to an audience.
Creative Enterprises | CEN207This subject introduces students to the fundamentals of entrepreneurship and the concept of entrepreneurial mindset in the technology sector. It stimulates new ways of thinking about enterprising behaviour in a multi-disciplinary manner. Students will learn to identify opportunities, creatively solve problems, network, communicate persuasively and work effectively in a team. In addition, this subject will empower students to propose new ventures that focus on social change for good.
Introduction to Data Science | IDS201The aim of this subject is to provide students with fundamental knowledge of data, questions, and tools that a data scientist deals with. Students will not only be introduced to the ideas behind turning data into information but will also be introduced to the data scientist's toolbox. Topics include: data scientist skills and responsibilities in a business including planning, performing and presenting projects; data science code of ethics; data manipulation tools and techniques.
Project Based Learning Studio: Technology | PBT205This subject provides students with an opportunity to work collaboratively on a series of projects, enhancing skills such as project management, time management, prioritisation, resilience and a gamut of interpersonal skills within a team of people across multiple specialisations. Additionally, students will be challenged to find creative solutions to product development and small-scale rapid prototypes. Students will engage in peer learning through agile development and processes. This learning experience will enhance self-development and enable continuous learning.
Secure By Design | SBD303The intended aim of this subject is to equip students with fundamentals of Secure by Design and enable abstraction of its underlying key principles. The course content is oriented towards the core pillars of Information Security: Confidentiality, Integrity and Availability. The subject is structured around the main Secure Development Lifecycle (SDLC) Models, Security by Design principles, appropriate SDLC model selection, application of secure development techniques, vulnerabilities and techniques to tackle, secure design and development best practices, introduction to encryption, introduction to the classification of security flaws and application security.
Cloud Architecture | CLA321In Cloud Architecture, students will explore and examine the interwoven elements of cloud computing architecture that comprises of hardware, software, and networking. Building upon their database and networking design skills, students will gain significant knowledge on the design, construction, system, and testing of cloud architecture, with explicit consideration of relevant governance, cybersecurity, system acquisition, and ICT service requirements. Through collaborative project-based learning, students will construct and present schematics and simulated prototypes to communicate IT solutions which are scalable, efficient, dependable and cost effective.
Enterprise Computing Systems | ECS323Through the exploration and critical analysis of ICT tools and technologies, students will further advance their industry skills and knowledge in enterprise computing. With consideration of Human Centered Design Principles, user-factors and cybersecurity, students gain further insight into enterprise computing models and applications including data and information management systems, and contemporary emerging technologies. Through the synthesis of skills and knowledge gained throughout the course, students will collaborate with peers to design, produce and present a viable large-scale enterprise computing solution to meet complex and conflicting industry requirements. The skills and experiences gained from Enterprise Computing Systems will prepare students for their work integrated learning project.
Smart Industry Applications | SIA322Smart Industry Applications focusses on students synthesizing existing knowledge and skills in contemporary ICT technologies. This includes Artificial Intelligence (AI), Internet of Things (IoT) and cloud computing. Building upon their knowledge of cloud architecture and creative design methodology, students will collaboratively develop and propose inventive smart industry 4.0 applications with consideration of end-user social impact and ethical practice which will support them when they undertake their work integrated learning project.
Advanced Technology - Work Integrated Learning | ATW306
This subject is designed to provide students with professional experience in an area related to their specialisation. The aim of providing industry-specific opportunities is to enable students to develop skills that will enhance their prospects of gaining meaningful employment and building their career for the future. Much of the benefit of work integrated learning comes from observation, practicing under supervision and reflection. Work Integrated Learning is an excellent way to broaden the students learning environment while they are studying. It allows them to see first-hand how what they are learning in their degree translates into practice, as well as how ‘real world’ practice relates to what they are learning at University.
This subject will develop work ready skills and boost students’ employability while they are studying.
There are two work integrated learning options available to students:
Option 1: Industry Placement
Students are offered the opportunity to work within a technology company as an intern or volunteer at a technology non-profit organisation. It encourages students to build long-term relationships with the tech industry and provides an opportunity for them to work with and learn from people who may end up becoming colleagues, bosses or mentors. It also provides a context in which to enhance their communication skills and work collaboratively in a professional arena. Students will undertake a series of industry-led tasks that are relevant to their field of study in order to understand the key concepts of working in and managing a professional technology team with emphasis placed on the operation of the environment.
Option 2: Industry Live Brief
This subject requires students to respond to criteria set within the context of an Industry Live Project. An understanding of research methodologies appropriate to professional practice and the documentation of personal creative investigation will be explored. Students will also further investigate and examine entrepreneurial and commercial opportunities through collaborative work practice. The subject is delivered from a cross specialisation perspective and draws on both specialised and common software engineering practices.
Students are required to work both independently and as part of a collaborative team in order to conduct research, analyse and define project parameters and deliver innovative solutions that expand the notion of an industry live brief.
Algorithms and Data Structures (Pre-requisite ISE102) | ADS103Students learn the fundamental data structures and algorithms that are needed to solve common software engineering problems. Lecturers show examples of data structures and algorithms, and use analogies to explain. Students improve their learning throughout this subject by working on a large number of projects. They solve common problems by designing, developing, implementing, testing, and enhancing a collection of data structures and algorithms.
Business Information Systems | COMR2002This subject introduces the nature, role and benefits of information systems in businesses and how it can assist in management decision-making. The business process; e-commerce and commerce models; data and its organisation; and users that are crucial in the development and management of information systems are also explored. Students are introduced to cultural, security, privacy and ethical aspects of business information systems. Students will get the opportunity to complement the theoretical knowledge with practical skills by using and managing electronic spreadsheets and database tools.
Ethics and Sustainability | MGT301AThis subject is built on broad aspects of sustainable development, corporate responsibility, stakeholder thinking and accountability. It explores how organisations acknowledge their impact of their activities in economic, social, and environmental terms. Students will examine why organisations around the world are increasingly moving to reduce the adverse effects of business operations on their stakeholders and local communities. It discusses some of the most common practices associated with environmental ethics evolving to sustainability ethics. It also examines the link between social responsibility and corporate governance. This course will equip you with a set of tools for managing and leading organisations more ethically and sustainably.
Inspiration to Implementation | CDT301AThis subject builds on the skill sets created in User-centred Design, encouraging students to take a holistic approach to the creation of meaningful ‘cradle to grave’ user experiences. This theoretically based subject challenges students to consider audience, purpose and context, while creating personas & stories to help deliver practical, group outcomes that fuse commercial reality with design thinking tools. It emphasizes observation, collaboration, fast learning, visualization of ideas, concept prototyping, and concurrent business analysis, which ultimately influence innovation and business strategy.
Probabilities and Statistics | PST107This subject provides an elementary introduction to probability and statistics with applications. In probability, students will learn about probability and distribution theory by defining probability and then studying its key properties. The subject will also introduce concepts of random variables, outcomes of random experiments and data analysis techniques using the statistical computing package R or SPSS. In statistics, students will study data and uncertainty. Students will learn how to use statistics in the design of effective experiments and in determining the type of data collected. Underlying these techniques is the assumption that these data are samples of a random variable that follows a probability distribution describing their behaviour.
Classification and Regression | CLR204
This subject introduces students to the statistical models for regression and classification necessary for more specialised subjects in this degree. The main topics covered are Classification Algorithms and Regression Algorithms; the practical use of both methods, how to evaluate the proposed models and how to choose between the different available methods.
Theoretical lectures about the main concepts to be studied are followed by demonstrations of the different applications. Then the students are asked to apply the learned concepts on different classification and regression problems.
Data Mining and Visualisation | DMV302The aim of this subject is to teach students data mining techniques for both structured and unstructured data. Students will be able to analyse moderate-to-large sized datasets, data preparation, handling missing data, modelling, prediction and classification. Students will also be able to communicate complex information in results of data analytics through effective visualisation techniques.
Organisational Creativity and Innovation | BIZ301This subject seeks to build the knowledge, skills and attitudes required to succeed as an entrepreneur. These knowledge and skills are then applied to identify and evaluate innovative high-growth product and service opportunities in the context of a start-up, a corporation, a not-for-profit or a government institution. The subject equips students with practical skills, including creativity tools, cash-flow modelling, business model analysis and lean experimentation.
Concepts in Artificial Intelligence | CAI104The goal of this subject is to familiarise the student with the basic concepts of artificial intelligence and the problems AI is used to solve. The course content is organised around the three main areas of AI: Search, Logic and Learning. Topics covered include basic search, heuristic search, adversarial search, constraint satisfaction, logical agents, logic and inference, knowledge representation, probabilistic reasoning, knowledge in learning, learning probabilistic models, reinforcement learning and ethics of AI.
Applications of Artificial Intelligence | AAI202This subject builds on the skills and knowledge students acquired from Concepts of Artificial Intelligence (AI). The subject begins by exploring different classifications of AI (e.g. Expert Systems, Planning and Robotics, Natural Language Processing (NLP) and Speech Recognition, Machine Learning, and Computer Vision) and their current applications. Students will be presented with case studies focusing on the overview of the development of NLP, Speech Recognition and Computer Vision (most commonly used applications of AI and Machine Learning). This subject also covers the AI for Good movement and how AI is being used to address economic and socially relevant problems.
Machine Learning Principles | MLP301This subject aims to introduce students to the applications of machine learning, such as robotics, data mining, computer vision, bioinformatics and natural language processing, but will also discuss risks and limitations of machine learning. The subject also covers machine learning concepts and techniques such as supervised and unsupervised machine learning techniques; learning theory, reinforcement learning and model performance improvement. This subject requires students to have programming skills and knowledge in probability, statistics, regression, and classification.
Deep Learning | DLE305This subject builds on the skills and knowledge students acquired from Machine Learning Principles and focuses on deep learning. It introduces students to foundational topics on neural networks, its applications to sequence modelling, computer vision, generative models and reinforcement learning. Focus will be given on learning how to model and train neural networks to implement a variety of computer vision applications. Students will be presented with practical examples of how to develop applications using deep learning. Knowledge in programming and understanding of machine learning concepts is required in this subject.
UX Fundamentals | UXF200This subject introduces students to the fundamentals of user experience design by introducing research methods to identify and explore user needs in contemporary digital applications. Students will first define the user experience problem and hypothesise on solutions to address this, before analysing and addressing audience and content requirements. Students will work through concept development, prototyping, validation and testing phases to create and refine user-centred design solutions for interactive media.
Social Enterprise | SEN301Social Enterprise is an exciting theoretically-based subject that is driven by the desire to create positive change through entrepreneurial activities. These activities harness design thinking and problem-solving processes in the realisation of pragmatic, viable project proposals from initiation to client presentation. By providing students with a framework to understand business model generation and the skills to source, evaluate, and measure opportunities through systematic research and competitor analysis, Social Enterprise empowers students to conceptualise, develop and propose new ventures and products that focus primarily upon social change for good. In addition, this subject will help students understand and address the practical challenges of working within this environment; to analyse different entrepreneurial business strategies, to explore diverse funding strategies, as well as incorporate theoretical discussions on major trends and issues in the social economy. Social Enterprise enables students to appreciate the power of creativity in problem-solving and the importance of the designer’s role in making a difference and precipitating change.
Advanced UX Applications | AUX300This subject introduces students to advanced UX applications and methodologies that reflect professional UX employment opportunities. Through a series of design sprints this subject explores the scoping, planning, designing and delivery of a complex feature of a UX design project following user-centred and agile design processes. A range of UX methodologies such as accessibility, information architecture, functionality, user psychology and behaviour, and project management are examined. Students extend their knowledge of research, design, prototyping, and validation methodologies through the development of a single innovative complex feature of a mobile app or web service.
2D Game Programming | GPR103In this subject, introductory programming concepts and software engineering management methods are introduced within the context of game development. Through practical project-based learning and a foundational introduction to development through industry standard video game engine tools and associated programming languages, students will explore how to break complex development problems down into smaller tasks that can be planned, managed and implemented. This process will enable them to respond to game design briefs with appropriate programming and development solutions.
Artificial Intelligence and Physics for Games | AIP201
AIP201 introduces students to the fields of Physics & Artificial Intelligence (AI) within the context of software development for digital games. Students will learn to build simple physics & artificial intelligence systems for games. These systems will extend the students’ knowledge in software engineering process skills, modelling techniques and validation by applying these concepts to games physics & AI development.
AIP201 will explore modern techniques and theory for making efficient interactive agents and intelligent systems by exploring the concepts of game theory, path-finding, state driven design and autonomous decision making. Students will also understand the application of Newtonian mechanics in game engines through the use of physics programming, middleware and mathematics.
Rapid Game Prototype | RGP204The goal of this subject is to provide the students with an opportunity to collaborate on a series of projects, and enhance collaborative skills working within a team of people across multiple disciplines. Additionally, the assignments in this subject will challenge the student in finding creative solutions to project management and small scale rapid game creation. In teams, students will be asked to create and present various game prototypes over the duration of the subject.
Game Development PlayStation | GDP204Students specialise in developing games for the Sony PlayStation® platform utilising available game engines for input, graphics, sound and physics. Topics covered include the theory of PlayStation® architecture including SDK installation and network neighbourhood. Students will also learn how to port a project to the platform.
Cybersecurity Principles | CBS131Cybersecurity Principles lays the foundation for students to apply their software and networking knowledge in order to identify the impact of security threats on contemporary business environments. Fundamentals of cybersecurity will be explored such as cybersecurity attack vectors and available security measures. To complete their learning experience, students will present the outcome of their group investigation into cybersecurity threats and the potential impacts on business outcomes.
Ethical Hacking and Penetration Testing | EPT232Contemporary cybersecurity requires proactive and offensive security approaches to protect business systems. This subject provides the opportunity for students to examine and understand the principles of offensive security paradigms and the impact on business computer systems. Students will explore and apply ethical hacking and penetration testing practices for vulnerability testing in order to propose security recommendations.
Digital Forensic | DGF333Students will explore the contemporary tools and technologies utilised in a digital forensic. Interpreting evidence collected from a simulated cyber-crime, students employ critical-thinking and problem-solving skills to develop a hypothesis in consideration of legal obligations. Additionally, students will present the outcome/s of a collaborative investigation with consideration to ethical and professional practice. Acquiring this specialised knowledge will prepare students to rationalise and recommend future security protocols.
Enterprise Cybersecurity Governance and Applications | ECG334Planning, designing, securing and managing enterprise computing systems against cybersecurity attacks are the core themes that students will explore as their knowledge of cybersecurity continues to evolve. Security technologies and tools will be examined and assessed with consideration of cybersecurity standards and IT governance frameworks. Collaborating with peers, students will critically analyse and assess potential security risks to an enterprise system, culminating in the development and recommendation of an IT solution to secure its digital infrastructure. These skills will be developed and utilised further as students move on to their WIL major project.
Learn with industry standard technologies
International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. Please note that due to COVID-19, authorities have provided exceptions to the usual face-to-face learning requirements until 30 June 2023 only. For more information, visit Study in Australia.
International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year). For the latest information on study locations, please check the entry requirements flyer.
Industry partners and work placements
Check the domestic course fee schedule for the cost of your course.
Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.
ScholarshipsIf you are truly passionate about Design and Creative Technology, we want to hear from you. We have a variety of Design and Creative Technology scholarships on offer to assist you in becoming a key part of the Design and Creative Technology industry:
Before you begin your application to study as a domestic student, check that you meet the requirements listed below.
Year 12 (Australian secondary school certificate) or equivalentOR
Successful completion of a Vocational qualification (AQF Level 4), or aboveOR
Successful completion of a Higher Education qualificationOR
Work life experience demonstrating the ability to undertake study at the required level.
Guaranteed pathway and Recognition of Prior LearningIf you have already completed a qualification you may be able to credit this against your degree with us, even if it’s from another institution. This is called Recognition of Prior Learning. We also offer pathway opportunities to further your learning.
Check the international course fee schedule for the cost of your course. Onshore international students requiring a student visa should choose campus-based / blended options.
Course fees can be paid across three study periods. Each instalment to be paid before the beginning of the academic stage census date.
ScholarshipsWe want you to have the best possible chance to succeed, which is why we offer a range of financial scholarships to support our international students during their study journey.
Before you begin your course application to study as an international student, check that you meet the requirements below.
Guaranteed pathway and Recognition of Prior LearningIf you have already completed a qualification you may be able to credit this against your degree with us, even if it’s from another institution. This is called Recognition of Prior Learning. We also offer pathway opportunities to further your learning.
How to apply
Read through the admissions criteria and ensure you meet the entry requirements.
It’s easy! Apply online below or contact us and we can help on 1300 575 803.
We’ll contact you shortly after to confirm your details and help you through the rest of the process.
Frequently asked questions
What are Torrens University Australia’s ATAR requirements for domestic students?
Torrens University Australia no longer considers ATAR (Australian Tertiary Admission Rank) as our primary entry requirement. We have removed ATAR as the key admissions criteria for applicants aiming to study at Torrens University Australia. We strongly believed an alternative to the ATAR system should be found, which more broadly assesses students, especially when soft skills are emerging as important employability attributes. So, students with a recent secondary school education are now considered for admission if they have a Year 12 (Australian secondary school) certificate. Exceptions may apply to some courses.
What if I don’t meet the entry criteria for a degree?
Torrens University Australia has a range of application pathways to help you gain entry into our degrees based on different criteria.
To find out more, visit Study Pathways or contact our Future Student Advisors.
Am I eligible for FEE-HELP?
If you are a domestic student attending university or an approved higher education provider, you can get a FEE-HELP loan to pay all or part of your tuition fees.
You are eligible for FEE-HELP assistance for a unit of study (i.e. subject) if you:
- Undertake study with an approved provider.
- Meet the citizenship and residency requirements:
- An Australian citizen or a New Zealand Special Category Visa holder who meets the long-term residency criteria and who will undertake, in Australia, at least one unit of study contributing to your course; OR
- A permanent humanitarian visa holder who will be a resident in Australia for the duration of your unit; OR
- Are a permanent visa holder who is undertaking bridging study for overseas-trained professionals, and will be a resident in Australia for the duration of the study.
- Enrolled in an eligible unit of study by the census date for the unit.
- Have not exceeded the FEE-HELP limit.
For full details, visit the Australian Government website Study Assist.
If you are still unsure, please contact our Future Student Advisors who can talk you through the information.
Can I get course credit for previous experience?
Yes, course credit is available for most courses upon application and academic approval (excluding Higher Degree by Research programs).
If you have already completed a qualification or have relevant work experience, you may be eligible for credit towards your course. This credit can take the form of credit transfer, block credit or Recognition of Prior Learning (RPL). Review our Course Credits page or chat to our Future Student Advisors.
What are Recognition of Prior Learning (RPL) and Credit Transfer (CT)? How do I apply?
Recognition of Prior Learning (RPL) is an assessment process that recognises experience, previous study and qualifications, and other forms of informal and non-formal learning, to determine if you meet course requirements.
If you have relevant qualifications or experience, you may be eligible for credit towards your course and a reduction in tuition costs.
Please speak to our Future Student Advisors to discuss your prior learning experiences.
For more information, please visit Course credits.
How do I apply for a scholarship?
Torrens University has a wide range of scholarship options to support new, returning, international and Australian students. They all include a reduction in tuition fees, and some scholarships include a mentoring component with our industry partners.
When you speak to our Future Student Advisors, let them know you wish to be considered for a scholarship in your application form. They will show you how to apply for a scholarship.
Please contact your Education Agent for further information. Alternatively, you can call us on 1300 575 803 or by email.
For more details, explore our range of scholarships.
Want to find out more?
Don't forget to download the course guide or get in touch with us below.