Bright Awards 2025 Category Winners | Torrens University
Bright Awards 2025 Category Winners
Calissa Macare, Ember Macare, Blake Alberts

Bright Awards
Design and Creative Media Competition

Courtesy of Billy Blue College of Design at Torrens University Australia, the Bright Awards Design and Creative Media competition highlights emerging talent across secondary schools in Australia.

Overview

The Bright Awards spotlight the fearless creative talent of Year 10, 11 and 12 students across Australia. Celebrating rising designers and creative media moguls, this competition from Billy Blue College of Design puts future game-changers on the map. Whether you're just discovering your spark or ready to flaunt your skills, the Bright Awards give you the chance to get noticed by industry legends. And with cash prizes for students and schools, it's all about fuelling those creative dreams from the ground up.

Meet our 2025 winners

Be inspired by our 2025 Bright Award winners. Find out more about their submissions on our blog.

Bright Awards 2026

Entries are now closed

Judging period: 8 – 15 Sep 2026

Winners announced: 16 Sep 2026

 

View our Terms and Conditions.

Learn about the Design Thinking Process

Check out these additional resources to help create your creative portfolio.

Designing the Future: Bright Awards Workshop

Design Thinking Worksheets

         Categories and prizes

What’s on offer? By entering the Bright Awards competition, you could win:

  • A Category Finalist spot, earning yourself $1,000 plus a complimentary Creative Cloud licence* from Adobe (valued at $1,055).
  • All Category Finalists are then put forward, where one could win the Pinnacle Award in Creativity & Innovation Excellence earning a 50% scholarship* to study design and creative technology, and $5,000 for your school.

The Bright Awards are not just about the fame and kudos – although that can be great - but are about taking that first step towards a career in design and creative technology.

We're looking for original ideas, demonstrated research and planning which results in a quality submission. We would love to see how your creative submission has been considered from a social, environmental or economic perspective too.

All category finalists will be in the draw for the Pinnacle Award in Creativity & Innovation Excellence.

Categories:

  • Architecture & Interiors
    Criteria

    We’re looking for work that represents you as a future Interior Designer or Architectural Technician. This could include interior or exterior spaces, furniture, artefacts, digital or physical environment concepts. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create your vision of a space, or place. Where possible emphasize how your vision solves a societal challenge or environmental issue.
    Judges will look at the aesthetics of your design ideas (what it looks like visually), the research and development processes you've used, techniques used, your creativity, spatial awareness, an understanding of the elements and principles of design, and presentation applied.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea addresses a social, environmental or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission. Within your entry, you must provide a 100-word rationale of the background for your submission.
    Suggested submission pieces may include concepts, sketches, illustrations, mood boards, models, pictures, videos, technical documents, plans or conceptual renders.

  • Creative Media
    Criteria

    This category celebrates creative exploration across media production, film, 3D design, animation and interaction design. You may wish to design a media campaign, website, app, interactive experience, installation, short film, motion graphic piece, 2D or 3D animation, or mixed media concept. Work completed as part of your Year 10, 11 or 12 studies can be submitted.

    The Brief

    Create your vision of a story, animation, interactive experience, installation or digital media concept (e.g. an app, website, short-form motion piece or experimental media work). Judges will assess the aesthetics of your design (visual impact and style), research and development processes, technical execution, creativity, user experience considerations, understanding of the elements and principles of design, and overall presentation.

    Entry Requirements

    Entries will be judged on the originality of the idea, how effectively it communicates a message or addresses a social, environmental or economic issue, the evidence of preparation and planning, and the overall quality of the submission. Within your entry, you must provide a 100-word rationale of the background for your submission.
    Suggested submission materials may include concepts, sketches, storyboards, design development documentation, wireframes, style frames, illustrations, 2D or 3D animations, videos, installation documentation, technical documents, .mp4 files, or YouTube links.

  • Fashion Design, Marketing & Textiles
    Criteria

    We’re looking for work that represents you as a future fashion leader, a designer, entrepreneur, or marketer. This could include business concepts, garments, accessories, textiles, merchandising, digital or physical fashion. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create your vision of a fashion collection, fabric, garment, design technique, business model, experience, brand, or campaign.
    Judges will look at the aesthetics of your design ideas (what it looks like visually), the research and development processes you've used, techniques used, your creativity, material awareness, audience awareness, an understanding of the elements and principles of design, and presentation applied.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea could address a social, environmental or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission. Within your entry, you must provide a 100-word rationale of the background for your submission.
    Suggested submission pieces may include concepts, sketches, illustrations, mood boards, models, pictures, videos, technical documents, campaign ideas, range plans or conceptual renders.

  • Gaming
    Criteria

    This category is dedicated to game design, development and interactive play experiences. You may design a game concept, playable prototype, character, environment, level design, game system, or develop a complete game demo. Submissions can be for console, PC or mobile. Work completed as part of your Year 10, 11 or 12 studies can be submitted.

    The Brief

    Create your vision for an original game experience. This may include gameplay mechanics, narrative, world-building, character design, systems design, or a playable demo. Judges will evaluate gameplay innovation, creativity, user experience, technical execution, visual and audio design, research and development processes, understanding of game design principles, and presentation.

    Entry Requirements

    Entries will be judged on originality, gameplay thinking, how well the concept addresses player engagement or a broader social, environmental or economic theme (if applicable), evidence of planning and iteration, and the overall quality and clarity of the submission. Within your entry, you must provide a 100-word rationale of the background for your submission.
    Suggested submission materials may include concept art, character and environment designs, game design documents (GDDs), rule sets, prototypes, playable builds, videos of gameplay, technical documentation, .mp4 files, YouTube links, Steam links, or conceptual renders.

  • Photography
    Criteria

    We’re looking for images that showcase your photography skills. Photographs can show anything: architecture, landscape, nature, portrait, still-life, street photography… you name it, we’ll accept it. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create a series of images that showcases the type of photography career you wish to pursue.
    We’ll be judging your work based on your creativity, the composition of the shots or ideas, and the story or narrative behind them.

    Entry Requirements

    Entries will be judged on the originality of the shots, how your concept could address or showcase a social, environmental, or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission. Within your entry, you must provide a 100-word rationale of the background for your submission. Within your entry, you must provide a 100-word rationale of the background for your submission.
    Please supply at least 3 images, with a maximum of 5. Suggested support submission pieces may include concepts, sketches, mood boards, video, folio, and images.

  • Visual Arts
    Criteria

    This category is open to all aspects of graphic and communication design including motion graphics, print or digital design. You may wish to design a poster, an illustration, a logo, a magazine concept, a font or typeface, packaging concept, a merchandising idea, web design, or a marketing campaign idea. Work completed as part of your Y10, 11 or 12 studies can be submitted.

    The Brief

    Create a visual design concept or finished design.
    Judges will look at both the aesthetics of your design ideas (what it looks like visually), the research and development processes you've used, techniques used, your creativity, user experience considerations, an understanding of the elements and principles of design, and presentation applied.

    Entry Requirements

    Entries will be judged on the originality of the idea, how the idea could address a social, environmental, or economic issue, how you demonstrate preparation and planning in your work, and the overall quality of your submission. Within your entry, you must provide a 100-word rationale of the background for your submission.
    Suggested submission pieces may include concepts, sketches, illustrations, motion graphics, .mp4 files, finished artwork in print or digital form.

Showcase your creative talent

Meet our judges

Professor Agnes Bosanquet - Dean of Design
Professor
Agnes Bosanquet
Dean of Design, Billy Blue College of Design
Agnes Bosanquet is an academic developer and higher education researcher. She has over 20 years of experience teaching in face-to-face, blended and online learning environments. Her collaborative research focusses on critical university studies and changing academic roles and identities.

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Daniel Staebe
Daniel Staebe
Course Lead, Architectural Technology
With over 14 years of experience in higher education and more than 25 years of professional experience in architecture and interior design, Daniel has worked with leading practices in Australia and internationally, including AJC Architects, where he was a Design Director. His extensive portfolio includes residential, commercial, luxury, workplace, retail, hospitality and education projects across Australia. Daniel is a passionate advocate for ecologically sustainable design and provides academic leadership in Architectural Technology. His expertise includes curriculum renewal, accreditation, academic quality, staff development, industry engagement, and Work-Integrated Learning. He is an Associate member of the Australian Institute of Architects (AIA) and a member of the Design Institute of Australia (DIA).

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Melissa O'Brien | Author | Torrens University
Melissa O'Brien
Discipline Head, Built Environment
Melissa is an accomplished interior designer, decorator, stylist, researcher and educator with more than 20 years’ experience spanning residential and commercial interiors and architecture. She is a Director at Maxwell + Shirley, where her practice focuses on refined residential architecture, interior design, decoration and styling. Alongside her professional practice, Melissa maintains a strong commitment to education and academic research as a founding member of the Design Institute of Australia’s National Education Committee and a respected senior academic in Architecture, Interior Design, and Decoration. Known for her warmth, curiosity and collaborative approach, she brings together creative thinking, industry insight and a strong commitment to meaningful learning—always with the belief that good design should be both rigorous and a little bit joyful.

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Jacqui Casey headshot
Jacqui Casey
Discipline Head, Visual Communication & Creative Media
Jacqui has worked in the design industry for 15+ years. Her experience covers a broad range of design disciplines, collaborating on and executing projects with not-for-profit organisations, small businesses and individual clients. Her expertise lies in Work Integrated Learning, ensuring that students are holistically equipped with knowledge, technical and soft skills, ready for industry and beyond, whether demonstrated through internships or live client briefs within the classroom.

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Russell Ponting | Author | Torrens University
Russell Ponting
Course Lead, Branded Fashion Design and Fashion Marketing & Enterprise
Specialising in fashion marketing and branding, Russell has spent more than 20 years in the fashion industry, using his skills as a designer and educator to empower individuals and organisations to achieve results. Along the way, he has worked with companies such as Globe International and Pacific Brands, managing marketing for an array of youth fashion brands including Stussy, Superdry, Mossimo and Mooks. Russell is passionate about fashion brand development and strategically aligning product and brand to meet consumer need. He is keenly interested in the impact that technology and questions of ethical production and sustainable practice will have for emerging fashion designers as they enter and transform the industry.

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Rachel Lamarche-Beauchesne
Dr
Rachel Lamarche-Beauchesne
Senior Lecturer
Rachel is a published academic and thought leader passionate about the fashion industry.   Having obtained her PhD in 2024, Rachel's research investigates the relationship between veganism and consumption, with a focus on the fashion industry. Her academic contributions include book chapters and papers in high-ranking journals such as Fashion Theory and Marketing Theory. On top of developing case studies for Bloomsbury Fashion Business Cases and presenting her research at prestigious international conferences, Rachel also regularly partakes in industry talks and panel moderations and frequently provides media commentary, contributing to outlets such as ELLE Quebec, ABC Melbourne, and ABC Tasmania, among others. 

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Dan Staines
Dr
Dan Staines
Senior Learning Facilitator
Dr Dan Staines is a games scholar who has been making and writing about games for more than twenty years. Upon completing his PhD in 2016, Dan spent two years completing a post-doc at Concordia University in Montreal, where he worked with a small team of students to produce an interactive novel designed to provoke ethical discomfort. Since then, Dan has continued to focus on his teaching and research interests, which include designing games for ethical education, game design patterns, and meta-game retention/reward systems.

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Daniel Coelho
Daniel Coelho
Course Coordinator | Senior Learning Facilitator
Daniel is a professional photographer with over 30 years industry experience. He has collaborated with agencies including DDB, BBDO, and Leo Burnett, and clients such as National Australia Bank, Coles Group, Luxottica, and Blackmores. In 2013, he discovered a passion for education, combining industry expertise with student-centred teaching practices to inspire and support the next generation of creative professionals.

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Elicia Simon
Elicia Simon
Academic Director
With 20 years of experience in the creative sector, Elicia has managed a variety of design organisations and design teams. Her experience spans print, digital, advertising, television and photography disciplines across design, production and leadership. Her industry perspective is informed from working with brands such as Versace, Subway and the Supercars franchise as well as agencies such as the QLD government. Elicia is an advocate for practice-based learning and loves guiding students through their journey to an exciting creative career. Her 10+ years of education experience has seen her specialise in online delivery methods and drive a best practice approach to remote learning for the Design and Creative Technology vertical.

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