What is a Bachelor of Software Engineering in Game Programming?
A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.
Learning outcomes and Work-Integrated Learning
- Learn C++ and other game industry-standard coding languages.
- Acquire skills in engine development and collaborative game creation.
- Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
- Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.
- Undertake 120 hours of experience by completing an internship or working on a live brief.
PlayStation® First Academic Development Partner
Develop games using the PlayStation® 5 Platform with exclusive access to Professional Development Kits and Tools.
This is an AQF Level 7 course delivered by Torrens University Australia Ltd.
*For more details on international student study options.
Note: On campus study mode is available in Sydney and Melbourne during our Main Intake 1 and Main Intake 3 intakes in 2024. Online study only is available for the Main Intake 2, 2024.
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Career opportunities
As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.
Potential career paths
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Video Game Programmer
Average salary: $64,000 -
C++ Programmer
Average salary: $80,000 - $113,999 -
App Developer
Average salary: $77,313 - $177,525 -
Gameplay Programmer
Average salary: $49,500
![Tarik Tabet - Bachelor of Game Programming student testimonial](/-/media/project/laureate/shared/testimonials/students/design/bachelor-of-game-programming-tarik-tabet-design-creative-technology-student-tua.png?rev=6d54e777cc2a42fdac1f1da2732cabec)
Subjects and units
Delivered both on campus and online, this course comprises of 19 core subjects and three elective subjects including one 30-credit point subject, each subject requiring 10 hours of study per week; three hours facilitated and seven self-directed. Assessments may include activity-based assignments or online quizzes. There are no formal exams.
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Year 1
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Year 2
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Year 3
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Electives
Requirements
Core subjects
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Maths 1 | MAT101
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Introduction to Software Engineering | ISE102
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Game Design Principles | GDP102
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Algorithms and Data Structures | ADS103
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Maths 2 | MAT102
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2D Game Programming | GPR103
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Computer Architecture and Operating Systems | CAO107
Requirements
Core subjects
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Introduction to Computer Graphics | ICG202
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Artificial Intelligence and Physics for Games | AIP201
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Project Based Learning Studio: Technology | PBT205
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3D Graphics Programming | GPR202
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Networking and Database Systems | NDS203
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Rapid Game Prototype | RGP204
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Game Development PlayStation | GDP204
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Creative Enterprises | CEN207
Requirements
Core subjects
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Data Mining and Visualisation | DMV302
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Work Integrated Learning | WIL302
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Pre-Production Capstone 1 | PPR301
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Production Capstone 2 | PRD302
Requirements
Elective subjects
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Beyond the Creative Industries | BCI100
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Game Production Foundation | GPF104
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Game Studies | GST201
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Portfolio | CDM303A
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Interaction Design | DIG103A
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JavaScript Fundamentals | JSF100
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Content Management Systems | CMS200
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Web App Development | WAD200
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UX Fundamentals | UXF200
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Python Fundamentals | PYF200
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Component Library Development | CLD300
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Advanced UX Applications | AUX300
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Microservices Architecture | MSA106
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Introduction to Programming | ITP122
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Data and Networking | MIS102
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Introduction to Cloud Computing | ICC104
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IT Professional Practice | IPP221
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Cloud Architecture | CLA321
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Concepts in Artificial Intelligence | CAI104
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Probabilities and Statistics | PST107
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Applications of Artificial Intelligence | AAI202
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Introduction to Data Science | IDS201
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Classification and Regression | CLR204
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Machine Learning Principles | MLP301
Technology
Learn with industry standard technologies
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International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. For more information, visit Study in Australia.
International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year). For the latest information on study locations, please check the entry requirements flyer.
Study pathways
Torrens University offers undergraduate and postgraduate students with flexible entry options and study pathways. Whether you prefer a full program or a modular approach, we can tailor your studies to your needs. Start your journey with an undergraduate diploma or bachelor degree, or grow your career with a postgraduate qualification.
Need more help?
Let us customise a study plan and pathway for you.
Undergraduate
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Diploma of Software Engineering
CRICOS 102264E
Start with a Diploma to explore a new career area, or gain guaranteed entry into our Bachelor program.
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Bachelor courses ( 2 options )
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Bachelor of Software Engineering Artificial Intelligence
CRICOS 099352B
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Bachelor of Software Engineering Game Programming
CRICOS 093341J
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Postgraduate
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Graduate Certificate of Software Engineering
Domestic students only
Complete just four subjects to expand your knowledge in a specific area, or take the first step towards your Masters.
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Master courses ( 4 options )
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Master of Information Technology
CRICOS 107046H
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Master of Information Technology Advanced
CRICOS 107045J
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Master of Software Engineering Artificial Intelligence
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Master of Software Engineering Artificial Intelligence Advanced
CRICOS 099353A
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Industry partners and Work‑Integrated Learning
Complete an industry brief or internship
Complete 120 hours of real-world, relevant experience during your course.
You can choose between an internship or a industry live brief. Also, you will work on a double Capstone project.
You can source Work-Integrated Learning opportunities, including placements, through our Careers Connect database, all vetted for quality and relevance by Torrens University’s Learning Facilitators.
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Entry details
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Domestic
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International
Fees
Check the domestic course fee schedule for the cost of your course.
FEE-HELP
Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.
Scholarships
If you are truly passionate about Design and Creative Technology, we want to hear from you. We have a variety of Design and Creative Technology scholarships on offer to assist you in becoming a key part of the Design and Creative Technology industry:Admission criteria
Before you begin your course application, check that you meet the requirements listed below.
Australian secondary school certificate, or equivalent
ORSuccessful completion of a Vocational qualification (AQF Level 4), or above
ORSuccessful completion of at least 0.25 EFTSL at AQF level 6, 0.5 EFTSL at AQF level 5 or above, or equivalent
ORWork life experience demonstrating the ability to undertake study at the required level which may include approval of prior study or successful completion of a readiness assessment.
Guaranteed pathway and Recognition of Prior Learning
If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.Fees
Check the international course fee schedule for the cost of your course. Onshore international students requiring a student visa should choose campus-based / blended options.
Fee payment
Course fees can be paid across three study periods. Each instalment to be paid before the beginning of the academic stage census date.
Scholarships
We want you to have the best possible chance to succeed, which is why we offer a range of financial scholarships to support our international students during their study journey.Admission criteria
Before you begin your course application to study as an international student, check that you meet the requirements below.
Successful completion of at least 0.25 EFTSL at AQF level 6, 0.5 EFTSL at AQF level 5 or above, or equivalent
ORAustralian secondary school certificate, or equivalent Senior Secondary qualification, or Baccalaureate Diploma
Guaranteed pathway and Recognition of Prior Learning
If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.How to apply
![How to apply](/-/media/project/laureate/shared/how-to-apply/how-to-apply-1-tua.png?rev=b6077455e740434a81ee0f2deb22fced)
Get started
Read through the admissions criteria and ensure you meet the entry requirements.
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Apply
It’s easy! Apply online below or contact us and we can help on 1300 575 803.
Offer
We’ll contact you shortly after to confirm your details and help you through the rest of the process.
Frequently asked questions
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What are Torrens University Australia’s ATAR requirements for domestic students?
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What if I don’t meet the entry criteria for a degree?
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Am I eligible for FEE-HELP?
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Can I get course credit for previous experience?
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What are Recognition of Prior Learning (RPL) and Credit Transfer (CT)? How do I apply?
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How do I apply for a scholarship?
Similar courses
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Want to find out more?
Don't forget to download the course guide or get in touch with us below.