Design
Technology

Diploma of Game Design and Development

CRICOS 102263F

What is a Diploma of Game Design and Development?

A Diploma of Game Design and Development introduces the full spectrum of game art and design, from visual design fundamentals to illustration, game design conception and introductory development processes. Upon completion, you’ll possess the necessary technical skills and exposure to industry to work as an entry-level Game Developer or continue studies at a bachelor level.

This course introduces the full spectrum of game art and design, from visual design fundamentals to game design conception and introductory game development processes. You will be exposed to the technical tools and 3D construction techniques that are integral to the field. This diploma develops the necessary technical skills and exposure to game development processes to begin working in game development, or provide a clear pathway for further study.

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Learning outcomes

  • Develop your individual artistic style and technical skills.
  • Learn the art of building stories with other people.
  • Work with industry-standard tools, software and 3D construction techniques.
  • Gain a practical grounding in the real-world game development industry.
Study mode
Online, On campus, Blended
Campus locations*
Sydney, Melbourne, Brisbane, Online
Student
Domestic
International
Duration
1 year full time, 2 years part time, 6 months accelerated
Start date

30 May 2022

12 Sep 2022

31 Oct 2022

Fees

This is an AQF Level 5 course delivered by Torrens University Australia Ltd

* For more details on international student study options.

Master industry-standard software
Learn the tools and game development processes used by leading studios.

Start making games from day one
Collaborate with other designers, artists and programmers to bring your game concepts to life.

Gain course credit
Take your relevant credits with you into a bachelor’s course.

Subjects and units

Each subject involves 10 hours of study per week, comprising 3 hours of facilitated study and 7 hours self-directed study.

International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. Please note that due to COVID-19, authorities have provided exceptions to the usual face-to-face learning requirements. For more information, visit Study in Australia.

International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year). For the latest information on study locations, please check the entry requirements flyer.

  • Core
  • Electives
6 Core Subjects
  • 2D Asset Creation | ACR101
    2D Visual Asset Generation utilises traditional art foundation theories and contextualises these practices for the digital domain. Students will create artefacts in digital formats for a variety of uses including concept art, pixel art, in-game assets, colour keys, user interface flow diagrams and more. Practical applications of art specifically for games will also be covered such as the basics of 2D digital animation. Students will receive critique from lecturers and learn to evaluate their own artwork with a critical eye.
  • Game Design Principles | GDP102
    Game Design Principles introduces students to game design foundations, techniques and paradigms through a series of lecture-led and student-led activities. Students will explore game design principles through the analysis of existing game artefacts, applying those findings to the development of their own games. Students are introduced to a variety of analysis, development and presentation techniques encouraging discussion, creation and dissemination of their design choices through prototyping and documentation.
  • Design Context | DCX101
    Design Context is a foundational subject that introduces students to the designed world and their place within it. Students are encouraged to explore the interconnected nature of design and its capacity to inspire change, drive progress and navigate complex challenges. Through observation, research and iterative approach students will develop a series of creative responses that demonstrate an awareness of the value of design and its ability to create meaningful interactions for people, communities and their environments.
  • 3D Asset Creation | ACR103
    3D Asset Creation expands on the knowledge gained in the 2D Asset Creation (ACR101) and allows the students to utilise industry standard 3D modelling tools and techniques to communicate complex ideas and emotions. Students will critique artefacts which utilise the concepts or form, function, and silhouette learned through the underpinning knowledge gained in the previous components.
  • Design Studio 1 | DSO102
    This subject explores the relationship between materials and storytelling. It introduces students to the attributes of materiality and encourages them to re-imagine the possibilities of creating through making. Students will explore the art of paper folding, developing skills and taking creative risks. These results will be captured digitally and altered using the appropriate software. Individual tasks allow students to develop an understanding and appreciation of materials, their many varied uses, properties, and the sustainable manufacturing processes related to them. Students will progress towards determining suitable materials in which to construct their final model with its form and function contextualised and supported by a documented process journal. Their final submission will be a model that reminds us that stories which fill our lives are not only spoken and written but sometimes are best told through craft.
  • Game Production Foundation | GPF104
    Game Production Foundation combines art assets and basic scripting, enabling students to recognise how user experience is affected through art, design, and code. Utilising game development techniques and tools, students will create their own games, which requires a multifaceted approach including the following: project management, art and design theory, user interaction, menu systems, audio integration, scripting, game design and release. These trans-disciplinary artefacts scaffold the student’s knowledge for when they will interact with other disciplines in a professional development environment.
Electives available to students may be chosen from the elective bank below. Choose 2 electives:
  • Thinking Visually | CDC100A
    This subject serves as an introduction to communicating with imagery, from initial concepts and quick sketches through to more sophisticated visual responses, utilising a variety of media. With an emphasis on exploration within historical, practical, and technical parameters, 'Thinking Visually' aims to enable the student to effectively articulate ideas through both drawing and photography. Students will develop skills in observation, idea generation, and effective visual communication through a combination of theoretical studies, observational drawing and material experimentation.
  • Introduction to Software Engineering | ISE102
    This subject provides an introduction to the information and skills needed to begin working in software engineering. This subject will cover the concepts of object-oriented programming with a particular focus on learning to use the C++ programming language. An understanding of C++ will form the basis of the necessary skills needed for developing professional and complex software packages such as video games.
  • Motion Design | DIG104A
    This subject introduces the foundational theory and practice of motion graphic design and live action camera production. Students will explore basic skills in concept development, asset creation, 2D animation and compositing suitable for motion graphic production. Additionally, the process of developing a live action video piece is introduced, from pre-production through to post-production, including fundamental sound design principles. Students will gain basic skills in camera-based production including basics of lighting, sound recording and editing.
  • Interaction Design | DIG103A
    This subject explores the groundwork theory and practice of user experience (UX), user interface (UI) and interaction design for digital media. The subject covers the core research phases of UX before enabling students to create UI and web-based solutions to identified problems. Students will focus on interpreting and structuring information architecture and focus on the visual aspects of UI design – how visual design affects end-user experience.
  • Design Studio 2 | DSO103
    Design Studio 2 offers an introduction to the building blocks of creating and developing brands and is designed to give students a broad understanding of the stages and methodologies adopted in the brand development process. The subject draws on the theory and practice that sits behind brand creation. It covers the broad spectrum of brand development, values, trends and branding techniques, as well as fundamentals such as brand positioning and brand architecture. The subject also explores the relationship between branding and audiences, cross-cultural influences and shifts in consumer behaviour. Students must first understand and apply the fundamentals of branding and then go on to use that knowledge as the basis for developing and progressing a brand. This theoretical and practical subject will equip students with the knowledge and insight with which to build their own branding expertise.
  • 2D Game Programming | GPR103
    In this subject, introductory programming concepts and software engineering management methods are introduced within the context of game development. Through practical project-based learning and a foundational introduction to development through industry standard video game engine tools and associated programming languages, students will explore how to break complex development problems down into smaller tasks that can be planned, managed and implemented. This process will enable them to respond to game design briefs with appropriate programming and development solutions.

Industry partners and work placements

The big difference at Torrens University Australia is that you’ll start working in the design industry from day one – gaining valuable experience, learning from industry professionals and making industry connections.
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Gain professional experience
Work on an industry brief in conjunction with an industry client or immerse yourself in an industry internship as part of your course.
Kellie Lautier - Bachelor of Game Design and Development student testimonial
As I wanted a career in the games industry, education was very important to me. I found that the lecturers were incredibly passionate about their work and what they do.
Kellie Lautier
Graduate, Bachelor of Game Design and Development

Why study with us?

As the country’s fastest-growing university, Torrens University Australia brings a fresh approach to higher education. With employability at the centre of everything we do, we offer industry-relevant courses taught by leading experts. Our flexible study options, personalised approach and partnership placements will help you find a career you love.

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Future-proof your career
Whichever course you take at Torrens University Australia, you’ll be prepared for rapid change by having next-generation technology at your disposal.
Student showcase
Students and graduates are strongly recognised and constantly sought out by the design and creative tech industries. Work-ready, incredibly talented and always prepared to push the boundaries, they are creative problem-solvers.
Nyasha Chakaingesu - Bachelor of 3d Design and Animation student testimonial
Billy Blue really pushed my thinking process. I’m willing to take more risks, be disruptive, flip the script and think how to better design by knowing the people you are designing for.
Nyasha Chakaingesu
Bachelor of 3D Design and Animation

graduation

Are you a Domestic or International student?

Choose your student type for fees, scholarships & entry requirements

  • Domestic
  • International

Fees: Domestic students

Domestic fees
Check the Domestic Course Fee Schedule for the cost of your course.
FEE-HELP
Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.
  • Domestic fees

    Check the Domestic Course Fee Schedule for the cost of your course.

    Download domestic fees PDF

  • FEE-HELP
    Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.

    View more info on fees

Scholarships: Domestic students

We're serious about supporting your studies from start to success, which is why we offer the opportunity to earn a reduction in your course fees, so you can focus on getting into a career you'll love. The scholarships below span all our courses in Design and Creative Technology and are your chance to work into your chosen field as well as become one of our networked ambassadors.

Admissions criteria and pathways: Domestic students

Before you begin your course application, check that you meet the requirements listed below.
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Year 12 (Australian secondary school certificate) or equivalent.
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OR successful completion of a Vocational qualification (AQF Level 4), or above OR Successful completion of a Higher Education qualification.
OR work life experience demonstrating the ability to undertake study at the required level. 

Guaranteed pathway and Recognition of Prior Learning

If you have already completed a qualification you may be able to credit this against your degree with us, even if it’s from another institution. This is called Recognition of Prior Learning. We also offer pathway opportunities to further your learning.

How to apply: Domestic students

Get started
Read through the admissions criteria and ensure you meet the entry requirements.
Apply
It’s easy! Apply online below or contact us and we can help on 1300 575 803.
Offer
We’ll contact you shortly after to confirm your details and help you through the rest of the process.
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Get started
Read through the admissions criteria and ensure you meet the entry requirements.

Apply Now Icon | Torrens University

Apply
It’s easy! Apply online below or contact us and we can help on 1300 575 803.

Apply Now Icon | Torrens University

Offer
We’ll contact you shortly after to confirm your details and help you through the rest of the process.

Fees: International students

International fees
Check the International Course Fee Schedule for the cost of your course. Onshore international students requiring a student visa should choose campus-based / blended options.
Fee payment
Course fees can be paid across three study periods. Each instalment to be paid before the beginning of the academic stage census date.
  • International fees

    Check the International Course Fee Schedule for the cost of your course. Onshore international students requiring a student visa should choose campus-based / blended options.

    Download international fees PDF

  • Fee payment

    Course fees can be paid across three study periods. Each instalment to be paid before the beginning of the academic stage census date.

    Fee payment

Scholarships: International students

We want you to have the best possible chance to succeed, which is why we offer a range of financial scholarships to support our international students during their study journey.

Admissions criteria and pathways: International students

Before you begin your course application, check you meet all the requirements listed below

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Australian Year 12 or equivalent; and
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Academic IELTS 5.5 (no band less than 5.0) or equivalent.
OR alternative entry requirement may be available. Contact the International Admissions team for more information.

Guaranteed pathway and Recognition of Prior Learning

If you have already completed a qualification you may be able to credit this against your degree with us, even if it’s from another institution. This is called Recognition of Prior Learning. We also offer pathway opportunities to further your learning. Learn more about study pathways.

How to Apply: International students

Get Started
Read through the admissions criteria and ensure you meet the entry requirements.
Apply
It’s easy! You can apply online below or contact our International team on 1300 575 803.
Offer
We’ll contact you shortly after to confirm your details and help you through the rest of the process.
Apply Now Icon | Torrens University

Get started
Read through the admissions criteria and ensure you meet the entry requirements.

Apply Now Icon | Torrens University

Apply
It’s easy! You can apply online below or contact our International team on 1300 575 803.

Apply Now Icon | Torrens University

Offer
We’ll contact you shortly after to confirm your details and help you through the rest of the process.

Frequently asked questions

  • How do I apply for a course?
    Domestic students:

    Check the entry requirements for the course you’re interested in and submit your initial application form online to begin your journey at Torrens University Australia.

    If you have any difficulty, please contact our Course and Careers Advisors, who can talk you through the process.

    ALL SA/SACE and Victorian high school students must apply through SATAC and/or VTAC. Search for Torrens University Australia, Billy Blue College of Design or Blue Mountains International Hotel Management School.


    International students:

    If you are an international student hoping to begin your studies in Australia, study online, or transfer from another university, you may choose to do so through our Education Agents. Our agents are located throughout the world and will make sure the enrolment process runs smoothly. View the full list of International Education Agents. You can also apply online. For anything else, please contact our International team.

  • What are Torrens University Australia’s ATAR requirements for domestic students?
    Torrens University Australia no longer considers ATAR (Australian Tertiary Admission Rank) as our primary entry requirement. We have removed ATAR as the key admissions criteria for applicants aiming to study at Torrens University Australia. We strongly believed an alternative to the ATAR system should be found, which more broadly assesses students, especially when soft skills are emerging as important employability attributes. So, students with a recent secondary school education are now considered for admission if they have a Year 12 (Australian secondary school) certificate. Exceptions may apply to some courses.
  • Can I get course credit for previous experience?

    Yes, course credit is available for most courses upon application and academic approval (excluding Higher Degree by Research programs). 

    If you have already completed a qualification or have relevant work experience, you may be eligible for credit towards your course. This credit can take the form of credit transfer, block credit or Recognition of Prior Learning (RPL). Review our Course Credits page or chat to our Course and Careers Advisors.

  • What if  I don’t meet the entry criteria for a degree?

    Torrens University Australia has a range of application pathways to help you gain entry into our degrees based on different criteria.

    To find out more, visit Study Pathways or contact our Course and Careers Advisors.

  • What are Recognition of Prior Learning (RPL) and Credit Transfer (CT)? How do I apply?

    Recognition of Prior Learning is an assessment process that recognises experience, previous study and qualifications, and other forms of informal and non-formal learning, to determine if you meet course requirements.

    If you have relevant qualifications or experience, you may be eligible for credit towards your course and a reduction in tuition costs.

    Please speak to our Course and Careers Advisors to discuss your prior learning experiences.

    For more information, please visit Course credits.

  • Am I eligible for FEE-HELP?

    If you are a domestic student attending university or an approved higher education provider, you can get a FEE-HELP loan to pay all or part of your tuition fees.

    You are eligible for FEE-HELP assistance for a unit of study (i.e. subject) if you:

    • Undertake study with an approved provider.
    • Meet the citizenship and residency requirements:
      • An Australian citizen or a New Zealand Special Category Visa holder who meets the long-term residency criteria and who will undertake, in Australia, at least one unit of study contributing to your course; OR
      • A permanent humanitarian visa holder who will be a resident in Australia for the duration of your unit; OR
      • Are a permanent visa holder who is undertaking bridging study for overseas-trained professionals, and will be a resident in Australia for the duration of the study.
    • Enrolled in an eligible unit of study by the census date for the unit.
    • Have not exceeded the FEE-HELP limit.

    For full details, visit the Australian Government website Study Assist.

    If you are still unsure, please contact our Course and Career Advisors who can talk you through the information.

  • How do I apply for a scholarship?

    Torrens University has a wide range of scholarship options to support new, returning, international and Australian students. They all include a reduction in tuition fees, and some scholarships include a mentoring component with our industry partners.

    Domestic students

    When you speak to our Course and Careers Advisors, let them know you wish to be considered for a scholarship in your application form. They will show you how to apply for a scholarship.

    International students

    Please contact your Education Agent for further information. Alternatively, you can call us on 1300 575 803 or by email.

    For more details, explore our range of scholarships.

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