Design

Advanced Diploma of Game Programming

CRICOS 118474H
Billy Blue
Maid Mayhem
Maid Mayhem
Maid Mayhem
Brendon Kitcher, Cameron Cottle, Jayden Fielder, Noelle Nakano

What is an Advanced Diploma of Game Programming?

The Advanced Diploma of Game Programming develops the technical, analytical and problem-solving expertise required to build modern games and interactive experiences. Focused on the games sector across PC, mobile and console platforms, it builds your command of the mathematics, logic and software engineering skills that make gameplay possible.

Gain hands-on experience with algorithms, C++, data structures, computer architecture, mathematics, physics and communication networks. More importantly, you’ll understand how these components integrate to produce responsive, immersive game systems from early concept through to final production. This is your chance to look behind the curtain and see how games really work.

Learn in collaborative, studio-style environments shaped by experienced educators and an industry-informed curriculum. You’ll apply software engineering project management principles and best-practice development processes while working in teams on projects of increasing technical complexity. In partnership with game design and development students, you will strengthen your communication, teamwork and cross-disciplinary collaboration skills while cultivating leadership, commercial awareness and critical thinking.

Graduate prepared for entry-level roles in the games industry or for further specialised study – equipped not just to write code, but to build the systems that bring ambitious ideas to life.

More

Learning outcomes

  • Demonstrate understanding of game programming fundamentals and ethical conduct in a global, sustainable context.
  • Apply contemporary best practice to identify and solve complex game programming problems.
  • Apply specialised knowledge in game programming to solve emergent challenges in the context of game development.
  • Use industry-standard methods and tools to implement optimal solutions, systems, and behaviours in digital game projects.
  • Communicate game programming knowledge, skills, ideas and solutions effectively across diverse audiences and cultural groups.
  • Demonstrate teamwork skills by planning and executing project management and communication strategies in interdisciplinary game development projects.
Unreal Engine

Explore Unreal

Learn advanced 3D skills to succeed in game development, architecture, film, TV, and more with Unreal Engine.

Adobe

Free Adobe Creative Cloud Pro licence

You'll receive a free Adobe Creative Cloud Pro licence for the entire time you're studying Design with us and for six months post graduation.

PlayStation First

PlayStation® First Academic Development Partner

Develop games using the PlayStation® 5 Platform with exclusive access to Professional Development Kits and Tools.

Study mode
Online, On campus, Blended
Campus locations*
Sydney, Online
Student
Domestic
International
Course duration
1.7 years full time (5 trimesters), 1 year accelerated, part time available
Start date
01 Jun 2026
14 Sep 2026
15 Feb 2027
31 May 2027
13 Sep 2027
Fee & scholarships

This is an AQF Level 6 course delivered by Torrens University Australia Ltd T/A Billy Blue College of Design.

*For more details on international student study options.

Advanced Diploma of Game Programming
Simone Scouller
IndustryReady
No experience needed
First-time coder friendly

You’ll learn everything you need during the course, including industry-standard programming languages like C++.

Master industry-standard software

Master industry-standard software

Learn the tools and game programming processes used by leading studios.
Guaranteed pathway entry
Guaranteed pathway entry
Successful completion will guarantee entry into our Bachelor of Game Programming.
Meet Your Academic - Dr Dan Staines

Hear from Senior Learning Facilitator, Dr Dan Staines, on what the world of gaming at Billy Blue is all about.

Career opportunities

Graduate ready to work on real games, with real teams, in real studios. From design and asset creation to production roles, you'll have the ready to break into the industry.

Potential career paths

  • App Developer
    Average salary
    $102,347 - $150,000
  • Junior C++ Programmer
    Average salary
    $62,500 - $105,001
  • Junior Software Engineer
    Average salary
    $85,000 - $103,000
Tarik Tabet
As a lifelong gamer I asked myself, ‘Why not make games?’ Torrens University offers the opportunity to make games for Sony Playstation, which played a huge part in my decision.
Tarik Tabet
Game Programming graduate

Subjects and units

Delivered both on campus and online, the course comprises 11 core subjects and one elective subject, each subject requiring 10 hours of study per week; three hours facilitated and seven self-directed. Assessments may include activity-based assignments or online quizzes. There are no formal exams.

Requirements

Complete 11 core subjects. Additionally, you’re required to select one elective from the electives tab.

Core subjects

  • Game Programming I | GAM101
  • Game Design Principles | GDP102
  • Computer Architecture and Operating Systems | CAO107
  • Introduction to Software Engineering | ISE102
  • Algorithms and Data Structures | ADS103
  • Maths Fundamentals | GAM102
  • Game Production Foundation | GPF104
  • Game Programming II | GAM201
  • Rapid Game Prototype | RGP204
  • Networking and Database Systems | NDS203
  • Introduction to Computer Graphics | ICG202

Requirements

Choose one elective.

Elective subjects

  • Beyond the Creative Industries | BCI100
  • 2D Asset Creation | ACR101
  • Interaction Design | DIG103A
  • JavaScript Fundamentals | JSF100
  • Microservices Architecture | MSA106
  • Introduction to Programming | ITP122
  • Data and Networking | MIS102
  • Introduction to Cloud Computing | ICC104
  • Concepts in Artificial Intelligence | CAI104
  • Probabilities and Statistics | PST107

Technology

Learn with industry standard technologies

International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. For more information, visit Study in Australia.

International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year). For the latest information on study locations, please check the entry requirements flyer.

Study pathways

Billy Blue offers undergraduate and postgraduate students with flexible entry options and study pathways. Whether you prefer a full program or a modular approach, we can tailor your studies to your needs. Start your journey with an undergraduate diploma or bachelor degree, or grow your career with a postgraduate qualification.

Need more help?

Let us customise a study plan and pathway for you.

Undergraduate

  • Diploma courses ( 2 options )
    • Advanced Diploma of Game Design and Development

      CRICOS 118473J

      View course
    • Advanced Diploma of Game Programming

      CRICOS 118474H

  • Bachelor courses ( 2 options )
    • Bachelor of Game Design and Development

      CRICOS 095346K

      View course
    • Bachelor of Game Programming

      CRICOS 119221K

      View course

Postgraduate

  • Graduate Certificate of Information Technology

    CRICOS 107048F

    4 core subjects
    Online | On campus | Blended
    7 months full time, 3 trimesters part time
  • Master of Information Technology

    CRICOS 107046H

    9 core subjects
    On campus
    1.7 years full time, 3 years part time

Industry partners

The big difference at Billy Blue College of Design powered by Torrens University Australia is that you’ll start making trouble in the design industry from day one – gaining essential experience, learning from industry professionals and making industry connections.

Entry details

Fees

Check the domestic course fee schedule for the cost of your course.

FEE-HELP

Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.

Learn more about fees and FEE-HELP

Scholarships

If you are truly passionate about Design and Creative Technology, we want to hear from you. We have a variety of Design and Creative Technology scholarships on offer to assist you in becoming a key part of the Design and Creative Technology industry:

Admission criteria

Before you begin your course application, check that you meet the requirements listed below.

Australian secondary school certificate, or equivalent

OR

Successful completion of a Vocational qualification (AQF Level 5), or above

OR

Successful completion of at least 0.25 EFTSL at AQF level 6 or above, or equivalent

OR

Work life experience demonstrating the ability to undertake study at the required level which may include approval of prior study or successful completion of a readiness assessment.

Guaranteed pathway and Recognition of Prior Learning

If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.

Learn more about study pathways

Fees

Check the international course fee schedule for the cost of your course. Onshore international students requiring a student visa should choose campus-based / blended options.

Fee payment

Course fees can be paid across three study periods. Each instalment to be paid before the beginning of the academic stage census date.

Scholarships

We want you to have the best possible chance to succeed, which is why we offer a range of financial scholarships to support our international students during their study journey.

Admission criteria

Before you begin your course application to study as an international student, check that you meet the requirements below.

Successful completion of at least 0.25 EFTSL at AQF level 6, 0.5 EFTSL at AQF level 5 or above, or equivalent

OR

Australian secondary school certificate, or equivalent Senior Secondary qualification, or Baccalaureate Diploma

Academic IELTS 6.0 (no band less than 5.5) or equivalent
OR alternative entry requirements may be available. Alternative entry may include assessment and approval of prior study, or successful completion of a readiness assessment. Contact the International Admissions team for more information.

Guaranteed pathway and Recognition of Prior Learning

If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.

Learn more about study pathways

How to apply

Frequently asked questions

  • What are Torrens University Australia’s ATAR requirements for domestic students?
  • What if  I don’t meet the entry criteria for a degree?
  • Am I eligible for FEE-HELP?
  • Can I get course credit for previous experience?
  • What are Recognition of Prior Learning (RPL) and Credit Transfer (CT)? How do I apply?
  • How do I apply for a scholarship?

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Bachelor of Game Design and Development
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