What is a Bachelor of Software Engineering in Game Programming?
A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.
Learning outcomes
- Learn C++ and other game industry-standard coding languages.
- Acquire skills in engine development and collaborative game creation.
- Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
- Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.
PlayStation® First Academic Development Partner
Develop games using the PlayStation® 5 Platform with exclusive access to Professional Development Kits and Tools.
This is an AQF Level 7 course delivered by Torrens University Australia Ltd.
*For more details on international student study options.

Career opportunities
As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.
Potential career paths
-
Video Game Programmer
Average salary: $64,000 -
C++ Programmer
Average salary: $80,000 - $113,999 -
App Developer
Average salary: $77,313 - $177,525 -
Gameplay Programmer
Average salary: $49,500

Subjects and units
This course comprises of 19 core subjects and three elective subjects.
Each subject involves 10 hours of study per week, comprising three hours of facilitated study and seven hours self-directed study.
-
Year 1
-
Year 2
-
Year 3
-
Electives
Requirements
Core subjects
-
Maths 1 | MAT101
-
Introduction to Software Engineering | ISE102
-
Game Design Principles | GDP102
-
Algorithms and Data Structures (Pre-requisite ISE102) | ADS103
-
Maths 2 | MAT102
-
2D Game Programming | GPR103
-
Computer Architecture and Operating Systems (Pre-requisite MAT101 & ISE102) | CAO107
Requirements
Core subjects
-
Introduction to Computer Graphics | ICG202
-
Artificial Intelligence and Physics for Games | AIP201
-
Project Based Learning Studio: Technology | PBT205
-
3D Graphics Programming | GPR202
-
Networking and Database Systems | NDS203
-
Rapid Game Prototype | RGP204
-
Game Development PlayStation | GDP204
-
Creative Enterprises | CEN207
Requirements
Core subjects
-
Data Mining and Visualisation | DMV302
-
Work Integrated Learning | WIL302
-
Pre-Production Capstone 1 | PPR301
-
Production Capstone 2 | PRD302
Requirements
Elective subjects
-
Beyond the Creative Industries | BCI100
-
Game Production Foundation | GPF104
-
Game Studies | GST201
-
Portfolio | CDM303A
-
Interaction Design | DIG103A
-
JavaScript Fundamentals | JSF100
-
Content Management Systems (pre-requisite DIG103A Interaction Design) | CMS200
-
Web App Development | WAD200
-
UX Fundamentals | UXF200
-
Python Fundamentals | PYF200
-
Component Library Development | CLD300
-
Advanced UX Applications | AUX300
-
Microservices Architecture (Pre-requisite ISE102) | MSA106
-
Introduction to Programming | ITP122
-
Data and Networking | MIS102
-
Introduction to Cloud Computing | ICC104
-
IT Professional Practice | IPP221
-
Cloud Architecture | CLA321
-
Concepts in Artificial Intelligence | CAI104
-
Probabilities and Statistics | PST107
-
Applications of Artificial Intelligence | AAI202
-
Introduction to Data Science | IDS201
-
Classification and Regression | CLR204
-
Machine Learning Principles | MLP301
Technology
Learn with industry standard technologies



International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. For more information, visit Study in Australia.
International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year). For the latest information on study locations, please check the entry requirements flyer.
Industry partners and work placements
Engage with industry throughout your course as you complete an industry brief or internship, gaining valuable work experience in your dream field.

Entry details
-
Domestic
-
International
Fees
Check the domestic course fee schedule for the cost of your course.
FEE-HELP
Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.
Scholarships
If you are truly passionate about Design and Creative Technology, we want to hear from you. We have a variety of Design and Creative Technology scholarships on offer to assist you in becoming a key part of the Design and Creative Technology industry:Admission criteria
Before you begin your course application, check that you meet the requirements listed below.
Year 12 (Australian secondary school certificate) or equivalent
OR
Successful completion of a Vocational qualification (AQF Level 4), or above
OR
Successful completion of a Higher Education qualification
OR
Work life experience demonstrating the ability to undertake study at the required level.
Guaranteed pathway and Recognition of Prior Learning
If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.Fees
Check the international course fee schedule for the cost of your course. Onshore international students requiring a student visa should choose campus-based / blended options.
Fee payment
Course fees can be paid across three study periods. Each instalment to be paid before the beginning of the academic stage census date.
Scholarships
We want you to have the best possible chance to succeed, which is why we offer a range of financial scholarships to support our international students during their study journey.Admission criteria
Before you begin your course application to study as an international student, check that you meet the requirements below.
Guaranteed pathway and Recognition of Prior Learning
If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.How to apply

Get started
Read through the admissions criteria and ensure you meet the entry requirements.

Apply
It’s easy! Apply online below or contact us and we can help on 1300 575 803.
Offer
We’ll contact you shortly after to confirm your details and help you through the rest of the process.
Frequently asked questions
-
What are Torrens University Australia’s ATAR requirements for domestic students?
-
What if I don’t meet the entry criteria for a degree?
-
Am I eligible for FEE-HELP?
-
Can I get course credit for previous experience?
-
What are Recognition of Prior Learning (RPL) and Credit Transfer (CT)? How do I apply?
-
How do I apply for a scholarship?
Similar courses

Want to find out more?
Don't forget to download the course guide or get in touch with us below.