Bachelor of Software Engineering (Game Programming)

CRICOS 093341J

What is a Bachelor of Software Engineering in Game Programming?

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.

This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.


Learning outcomes

  • Learn C++ and other game industry-standard coding languages.
  • Acquire skills in engine development and collaborative game creation.
  • Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
  • Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.
PlayStation First logo

 PlayStation® First Academic Development Partner

Develop games using the PlayStation® 5 Platform with exclusive access to Professional Development Kits and Tools.

Study mode
Online, On campus, Blended
Campus locations*
Sydney, Melbourne, Online
Course duration
3 years full time, 6 years part time, 2 years accelerated
Start date
3 June 2024
16 Sep 2024
Fees & scholarships

This is an AQF Level 7 course delivered by Torrens University Australia Ltd.

*For more details on international student study options.

International Students Icon | Torrens University
Study local, work global
Open career doors to leading AAA studios around the world.

Technology Icon | Torrens University
Master industry-standard software
Learn the tools and game development processes used by leading studios.

Love Heart Icon | Torrens University
Turn your passion into a career
Specialise in gaming and gain software engineering skills applicable across industries.
Dive into the world of Gaming and 2D Programming with our Senior Learning Facilitator, Trent Naylor, and PlaySide Studios.
Career Opportunities | Bachelor of Game Programming | Torrens University

Career opportunities

As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.

Potential career paths

  • Video Game Programmer
    Average salary: $64,000
  • C++ Programmer
    Average salary: $80,000 - $113,999
  • App Developer
    Average salary: $77,313 - $177,525
  • Gameplay Programmer
    Average salary: $49,500
Tarik Tabet - Bachelor of Game Programming student testimonial
As a lifelong gamer I asked myself, ‘Why not make games?’ Torrens University offers the opportunity to make games for Sony Playstation, which played a huge part in my decision.
Tarik Tabet
Bachelor of Software Engineering (Game Programming)

Subjects and units

This course comprises of 19 core subjects and three elective subjects.

Each subject involves 10 hours of study per week, comprising three hours of facilitated study and seven hours self-directed study.

  • Year 1
  • Year 2
  • Year 3
  • Electives


Complete seven core subjects. Additionally, you’re required to select one elective from the electives tab.

Core subjects

  • Maths 1 | MAT101
  • Introduction to Software Engineering | ISE102
  • Game Design Principles | GDP102
  • Algorithms and Data Structures (Pre-requisite ISE102) | ADS103
  • Maths 2 | MAT102
  • 2D Game Programming | GPR103
  • Computer Architecture and Operating Systems (Pre-requisite MAT101 & ISE102) | CAO107


Complete eight core subjects.

Core subjects

  • Introduction to Computer Graphics | ICG202
  • Artificial Intelligence and Physics for Games | AIP201
  • Project Based Learning Studio: Technology | PBT205
  • 3D Graphics Programming | GPR202
  • Networking and Database Systems | NDS203
  • Rapid Game Prototype | RGP204
  • Game Development PlayStation | GDP204
  • Creative Enterprises | CEN207


Complete four core subjects. Additionally, you’re required to select two electives from the electives tab.

Core subjects

  • Data Mining and Visualisation | DMV302
  • Work Integrated Learning | WIL302
  • Pre-Production Capstone 1 | PPR301
  • Production Capstone 2 | PRD302


Choose three electives.

Elective subjects

  • Beyond the Creative Industries | BCI100
  • Game Production Foundation | GPF104
  • Game Studies | GST201
  • Portfolio | CDM303A
  • Interaction Design | DIG103A
  • JavaScript Fundamentals | JSF100
  • Content Management Systems (pre-requisite DIG103A Interaction Design) | CMS200
  • Web App Development | WAD200
  • UX Fundamentals | UXF200
  • Python Fundamentals | PYF200
  • Component Library Development | CLD300
  • Advanced UX Applications | AUX300
  • Microservices Architecture (Pre-requisite ISE102) | MSA106
  • Introduction to Programming | ITP122
  • Data and Networking | MIS102
  • Introduction to Cloud Computing | ICC104
  • IT Professional Practice | IPP221
  • Cloud Architecture | CLA321
  • Concepts in Artificial Intelligence | CAI104
  • Probabilities and Statistics | PST107
  • Applications of Artificial Intelligence | AAI202
  • Introduction to Data Science | IDS201
  • Classification and Regression | CLR204
  • Machine Learning Principles | MLP301


Learn with industry standard technologies

International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. For more information, visit Study in Australia.

International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year). For the latest information on study locations, please check the entry requirements flyer.

Study pathways

Torrens University offers undergraduate and postgraduate students with flexible entry options and study pathways. Whether you prefer a full program or a modular approach, we can tailor your studies to your needs. Start your journey with an undergraduate diploma or bachelor degree, or grow your career with a postgraduate qualification.

Need more help?

Let us customise a study plan and pathway for you.


  • Diploma of Software Engineering

    CRICOS 102264E

    8 core subjects
    Online | On campus | Blended
    1 year full time, 2 years part time, 6 months accelerated

    Start with a Diploma to explore a new career area, or gain guaranteed entry into our Bachelor program.

    View course
  • Bachelor courses ( 2 options )
    • Bachelor of Software Engineering Artificial Intelligence

      CRICOS 099352B

      View course
    • Bachelor of Software Engineering Game Programming

      CRICOS 093341J


  • Graduate Certificate of Software Engineering

    Domestic students only

    4 core subjects
    Online | On campus | Blended
    6 months full time, 12 months part time, 12 weeks accelerated

    Complete just four subjects to expand your knowledge in a specific area, or take the first step towards your Masters.

    View course
  • Master courses ( 4 options )
    • Master of Information Technology

      CRICOS 107046H

      View course
    • Master of Information Technology Advanced

      CRICOS 107045J

      View course
    • Master of Software Engineering Artificial Intelligence
      View course
    • Master of Software Engineering Artificial Intelligence Advanced

      CRICOS 099353A

      View course

Industry partners and Work‑Integrated Learning

The big difference at Torrens University Australia is that you’ll start working in the industry from day one – gaining valuable experience, learning from industry professionals and making industry connections.
Complete an industry brief or internship

Engage with industry throughout your course as you complete an industry brief or internship, gaining valuable work experience in your dream field.

Playstation First | Torrens University
Blowfish | Torrens University

Entry details

  • Domestic
  • International


Check the domestic course fee schedule for the cost of your course.


Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.

Learn more about fees and FEE-HELP


If you are truly passionate about Design and Creative Technology, we want to hear from you. We have a variety of Design and Creative Technology scholarships on offer to assist you in becoming a key part of the Design and Creative Technology industry:

Admission criteria

Before you begin your course application, check that you meet the requirements listed below.

Year 12 (Australian secondary school certificate) or equivalent


Successful completion of a Vocational qualification (AQF Level 4), or above


Successful completion of a Higher Education qualification


Work life experience demonstrating the ability to undertake study at the required level.

View full course admission information

Guaranteed pathway and Recognition of Prior Learning

If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.

Learn more about study pathways


Check the international course fee schedule for the cost of your course. Onshore international students requiring a student visa should choose campus-based / blended options.

Fee payment

Course fees can be paid across three study periods. Each instalment to be paid before the beginning of the academic stage census date.


We want you to have the best possible chance to succeed, which is why we offer a range of financial scholarships to support our international students during their study journey.

Admission criteria

Before you begin your course application to study as an international student, check that you meet the requirements below.

Australian Year 12 or equivalent and
Academic IELTS 6.0 (no band less than 5.5) or equivalent
OR alternative entry requirement may be available. Contact the International Admissions team for more information.

View full course admission information

Guaranteed pathway and Recognition of Prior Learning

If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.

Learn more about study pathways

How to apply

Frequently asked questions

  • What are Torrens University Australia’s ATAR requirements for domestic students?
  • What if  I don’t meet the entry criteria for a degree?
  • Am I eligible for FEE-HELP?
  • Can I get course credit for previous experience?
  • What are Recognition of Prior Learning (RPL) and Credit Transfer (CT)? How do I apply?
  • How do I apply for a scholarship?

Similar courses

Torrens University | Contact Us

Want to find out more?

Don't forget to download the course guide or get in touch with us below.

Cookies help us improve your website experience.
By using our website, you agree to our use of cookies.