Technology

Bachelor of Software Engineering (Game Programming)

Bachelor of Software Engineering Game Programming | Torrens University

What is a Bachelor of Software Engineering in Game Programming?

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.

This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

More

Learning outcomes and Work-Integrated Learning

  • Learn C++ and other game industry-standard coding languages.
  • Acquire skills in engine development and collaborative game creation.
  • Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
  • Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.
  • Undertake 120 hours of experience by completing an internship or working on a live brief.
PlayStation First logo

PlayStation® First Academic Development Partner

Develop games using the PlayStation® 5 Platform with exclusive access to Professional Development Kits and Tools.

ACS logo

Complimentary ACS membership 

Students studying Software Engineering courses at Torrens University are eligible for a complimentary ACS student membership. ACS is the largest professional association for Australia's tech sector with members from across business, government and education. 

Study mode
Online
Campus locations
Online
Student
Domestic
Course duration
3 years full time, 6 years part time, 2 years accelerated
Start date
15 Sep 2025
16 Feb 2026
01 Jun 2026
14 Sep 2026
Fee & scholarships

This is an AQF Level 7 course delivered by Torrens University Australia Ltd.

Study local, work global
Open career doors to leading AAA studios around the world.

Master industry-standard software
Learn the tools and game development processes used by leading studios.

Turn your passion into a career
Specialise in gaming and gain software engineering skills applicable across industries.
Bachelor of Software Engineering Game Programming course video
Dive into the world of Gaming and 2D Programming with our Senior Learning Facilitator, Trent Naylor, and PlaySide Studios.
Bachelor of Software Engineering careers

Career opportunities

As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.

Potential career paths

  • Video Game Programmer
    Average salary: $64,000
  • C++ Programmer
    Average salary: $80,000 - $125,000
  • App Developer
    Average salary: $102,347 - $150,000
  • Gameplay Programmer
    Average salary: $73,000 - $110,000
Tarik Tabet Bachelor of Game Programming headshot
As a lifelong gamer I asked myself, ‘Why not make games?’ Torrens University offers the opportunity to make games for Sony Playstation, which played a huge part in my decision.
Tarik Tabet
Bachelor of Software Engineering (Game Programming)

Subjects and units

The Bachelor of Software Engineering (Game Programming) comprises 19 core subjects and three elective subjects, including one 30-credit point subject, each subject requiring 10 hours of study per week; three hours facilitated and seven self-directed. Assessments may include activity-based assignments or online quizzes. There are no formal exams.

Requirements

Complete seven core subjects. Additionally, you’re required to select one elective from the electives tab.
 

Core subjects

  • Maths 1 | MAT101
  • Introduction to Software Engineering | ISE102
  • Game Design Principles | GDP102
  • Algorithms and Data Structures | ADS103
  • Maths 2 | MAT102
  • 2D Game Programming | GPR103
  • Computer Architecture and Operating Systems | CAO107

Requirements

Complete eight core subjects.

Core subjects

  • Introduction to Computer Graphics | ICG202
  • Artificial Intelligence and Physics for Games | AIP201
  • Project Based Learning Studio: Technology | PBT205
  • 3D Graphics Programming | GPR202
  • Networking and Database Systems | NDS203
  • Rapid Game Prototype | RGP204
  • Game Development PlayStation | GDP204
  • Creative Enterprises | CEN207

Requirements

Complete four core subjects. Additionally, you’re required to select two electives from the electives tab.

Core subjects

  • Data Mining and Visualisation | DMV302
  • Work Integrated Learning | WIL302
  • Pre-Production Capstone 1 | PPR301
  • Production Capstone 2 | PRD302

Requirements

Choose three electives.

Elective subjects

  • Beyond the Creative Industries | BCI100
  • Game Production Foundation | GPF104
  • Game Studies | GST201
  • Portfolio | CDM303A
  • Interaction Design | DIG103A
  • JavaScript Fundamentals | JSF100
  • Content Management Systems | CMS200
  • Web App Development | WAD200
  • UX Fundamentals | UXF200
  • Python Fundamentals | PYF200
  • Component Library Development | CLD300
  • Advanced UX Applications | AUX300
  • Microservices Architecture | MSA106
  • Introduction to Programming | ITP122
  • Data and Networking | MIS102
  • Introduction to Cloud Computing | ICC104
  • IT Professional Practice | IPP221
  • Cloud Architecture | CLA321
  • Concepts in Artificial Intelligence | CAI104
  • Probabilities and Statistics | PST107
  • Applications of Artificial Intelligence | AAI202
  • Introduction to Data Science | IDS201
  • Classification and Regression | CLR204
  • Machine Learning Principles | MLP301

Technology

Learn with industry standard technologies

Study pathways

Torrens University offers undergraduate and postgraduate students with flexible entry options and study pathways. Whether you prefer a full program or a modular approach, we can tailor your studies to your needs. Start your journey with an undergraduate diploma or bachelor degree, or grow your career with a postgraduate qualification.

Need more help?

Let us customise a study plan and pathway for you.

Undergraduate

  • Bachelor courses ( 2 options )
    • Bachelor of Software Engineering Artificial Intelligence

      CRICOS 099352B

      View course
    • Bachelor of Software Engineering Game Programming

Postgraduate

  • Graduate Certificate of Software Engineering

    Domestic students only

    4 core subjects
    Online | On campus | Blended
    6 months full time, 12 months part time

    Complete just four subjects to expand your knowledge in a specific area, or take the first step towards your Masters.

    View course
  • Master courses ( 4 options )
    • Master of Information Technology

      CRICOS 107046H

      View course
    • Master of Information Technology Advanced

      CRICOS 107045J

      View course
    • Master of Software Engineering Artificial Intelligence
      View course
    • Master of Software Engineering Artificial Intelligence Advanced

      CRICOS 099353A

      View course

Industry partners and Work‑Integrated Learning

The big difference at Torrens University Australia is that you’ll start working in the industry from day one – gaining valuable experience, learning from industry professionals and making industry connections.

Complete an industry brief or internship

Complete 120 hours of real-world, relevant experience during your Bachelor of Software Engineering (Game Programming).

You can choose between an internship or an industry live brief. Also, you will work on a double Capstone project.

You can source Work-Integrated Learning opportunities, including placements, through our Careers Connect database, all vetted for quality and relevance by Torrens University’s Learning Facilitators.

Playstation First | Torrens University
Blowfish | Torrens University

Entry details

Fees

Check the domestic course fee schedule for the cost of your course.

FEE-HELP

Eligible Australian students may choose to defer some, or all, of their tuition fees through FEE-HELP, a loan scheme repaid through the tax system based on income.

Learn more about fees and FEE-HELP

Scholarships

If you are truly passionate about Technology, we want to hear from you. We have a variety of Technology scholarships on offer to assist you in becoming a key part of the Technology industry:

Admission criteria

Before you begin your course application, check that you meet the requirements listed below.

Australian secondary school certificate, or equivalent

OR

Successful completion of a Vocational qualification (AQF Level 4), or above

OR

Successful completion of at least 0.25 EFTSL at AQF level 6, 0.5 EFTSL at AQF level 5 or above, or equivalent

OR

Work life experience demonstrating the ability to undertake study at the required level which may include approval of prior study or successful completion of a readiness assessment.

Guaranteed pathway and Recognition of Prior Learning

If you have already completed a qualification or gained skills through life or work experience, you may be able to credit this against your degree with us. Check information about Recognition of Prior Learning and Course Credit transfer. We also offer pathway opportunities to further your learning.

Learn more about study pathways

How to apply

Frequently asked questions

  • What are Torrens University Australia’s ATAR requirements for domestic students?
  • What if  I don’t meet the entry criteria for a degree?
  • Am I eligible for FEE-HELP?
  • Can I get course credit for previous experience?
  • What are Recognition of Prior Learning (RPL) and Credit Transfer (CT)? How do I apply?
  • How do I apply for a scholarship?

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Want to find out more?

Don't forget to download the course guide or get in touch with us below.